sequencetime.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 50 行
H
50 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_SEQUENCE_TIME_H
#define MAGOS_SEQUENCE_TIME_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Common.h"
//+-----------------------------------------------------------------------------
//| Sequence time structure
//+-----------------------------------------------------------------------------
struct SEQUENCE_TIME
{
explicit SEQUENCE_TIME()
{
Time = 0;
IntervalStart = std::numeric_limits<INT>::min();
IntervalEnd = std::numeric_limits<INT>::max();
}
explicit SEQUENCE_TIME(INT NewTime)
{
Time = NewTime;
IntervalStart = std::numeric_limits<INT>::min();
IntervalEnd = std::numeric_limits<INT>::max();
}
explicit SEQUENCE_TIME(INT NewTime, INT NewIntervalStart, INT NewIntervalEnd)
{
Time = NewTime;
IntervalStart = NewIntervalStart;
IntervalEnd = NewIntervalEnd;
}
INT Time;
INT IntervalStart;
INT IntervalEnd;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?