modelsequence.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 67 行
H
67 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_SEQUENCE_H
#define MAGOS_MODEL_SEQUENCE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model sequence data structure
//+-----------------------------------------------------------------------------
struct MODEL_SEQUENCE_DATA
{
MODEL_SEQUENCE_DATA()
{
Name = "Name";
Rarity = 0.0f;
MoveSpeed = 0.0f;
NonLooping = FALSE;
Interval = D3DXVECTOR2(0.0f, 0.0f);
}
std::string Name;
FLOAT Rarity;
FLOAT MoveSpeed;
BOOL NonLooping;
D3DXVECTOR2 Interval;
EXTENT Extent;
};
//+-----------------------------------------------------------------------------
//| Model sequence class
//+-----------------------------------------------------------------------------
class MODEL_SEQUENCE
{
public:
CONSTRUCTOR MODEL_SEQUENCE();
DESTRUCTOR ~MODEL_SEQUENCE();
VOID Clear();
INT GetSize();
MODEL_SEQUENCE_DATA& Data();
protected:
MODEL_SEQUENCE_DATA SequenceData;
public:
REFERENCE_OBJECT<MODEL*, MODEL_SEQUENCE*> ModelNodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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