modelsequence.h

来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 67 行

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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_SEQUENCE_H
#define MAGOS_MODEL_SEQUENCE_H


//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"


//+-----------------------------------------------------------------------------
//| Model sequence data structure
//+-----------------------------------------------------------------------------
struct MODEL_SEQUENCE_DATA
{
	MODEL_SEQUENCE_DATA()
	{
		Name = "Name";

		Rarity = 0.0f;
		MoveSpeed = 0.0f;
		NonLooping = FALSE;

		Interval = D3DXVECTOR2(0.0f, 0.0f);
	}

	std::string Name;

	FLOAT Rarity;
	FLOAT MoveSpeed;
	BOOL NonLooping;

	D3DXVECTOR2 Interval;
	EXTENT Extent;
};


//+-----------------------------------------------------------------------------
//| Model sequence class
//+-----------------------------------------------------------------------------
class MODEL_SEQUENCE
{
	public:
		CONSTRUCTOR MODEL_SEQUENCE();
		DESTRUCTOR ~MODEL_SEQUENCE();

		VOID Clear();
		INT GetSize();

		MODEL_SEQUENCE_DATA& Data();

	protected:
		MODEL_SEQUENCE_DATA SequenceData;

	public:
		REFERENCE_OBJECT<MODEL*, MODEL_SEQUENCE*> ModelNodes;
};


//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif

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