windowbonedialog.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 48 行
H
48 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_BONE_DIALOG_H
#define MAGOS_WINDOW_BONE_DIALOG_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
#include "Model.h"
//+-----------------------------------------------------------------------------
//| Bone dialog window class
//+-----------------------------------------------------------------------------
class WINDOW_BONE_DIALOG : public WINDOW_DIALOG
{
public:
CONSTRUCTOR WINDOW_BONE_DIALOG();
DESTRUCTOR ~WINDOW_BONE_DIALOG();
BOOL Display(HWND ParentWindow, MODEL_BONE_DATA& Data, MODEL_GEOSET*& Geoset, MODEL_GEOSET_ANIMATION*& GeosetAnimation) CONST;
protected:
static BOOL CALLBACK DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static VOID BuildGeosetIdList(HWND Window);
static VOID BuildGeosetAnimationIdList(HWND Window);
static MODEL_BONE_DATA StaticData;
static MODEL_GEOSET* StaticGeoset;
static MODEL_GEOSET_ANIMATION* StaticGeosetAnimation;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern WINDOW_BONE_DIALOG BoneDialog;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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