resourceloader.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 70 行
H
70 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_RESOURCE_LOADER_H
#define MAGOS_RESOURCE_LOADER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class MODEL;
class MODEL_LOADER;
class TEXTURE;
class TEXTURE_LOADER;
//+-----------------------------------------------------------------------------
//| Resource loader class
//+-----------------------------------------------------------------------------
class RESOURCE_LOADER
{
public:
CONSTRUCTOR RESOURCE_LOADER();
DESTRUCTOR ~RESOURCE_LOADER();
VOID RegisterAllLoaders();
VOID ClearAllLoaders();
BOOL IsModelExtention(CONST std::string& Extention) CONST;
BOOL IsTextureExtention(CONST std::string& Extention) CONST;
BOOL SaveModel(MODEL& Model, CONST std::string& FileName, BUFFER& Buffer) CONST;
BOOL LoadModel(MODEL& Model, CONST std::string& FileName, BUFFER& Buffer) CONST;
BOOL SaveTexture(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer) CONST;
BOOL LoadTexture(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer) CONST;
protected:
VOID RegisterModelLoader(CONST std::string& Extention, MODEL_LOADER* ModelLoader);
VOID RegisterTextureLoader(CONST std::string& Extention, TEXTURE_LOADER* TextureLoader);
std::map<std::string, MODEL_LOADER*> ModelLoaderMap;
std::map<std::string, TEXTURE_LOADER*> TextureLoaderMap;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern RESOURCE_LOADER ResourceLoader;
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "ModelLoader.h"
#include "TextureLoader.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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