particlemanager.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 45 行
H
45 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_PARTICLE_MANAGER_H
#define MAGOS_PARTICLE_MANAGER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Particle.h"
//+-----------------------------------------------------------------------------
//| Particle manager class
//+-----------------------------------------------------------------------------
class PARTICLE_MANAGER
{
public:
CONSTRUCTOR PARTICLE_MANAGER();
DESTRUCTOR ~PARTICLE_MANAGER();
VOID Clear();
VOID Render();
VOID Update(CONST SEQUENCE_TIME& Time, INT TimeDifference, BOOL CreateNewParticles);
INT GetNrOfParticles();
protected:
std::list<PARTICLE*> ParticleList;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern PARTICLE_MANAGER ParticleManager;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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