windowscaledialog.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 61 行
H
61 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_SCALE_DIALOG_H
#define MAGOS_WINDOW_SCALE_DIALOG_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
#include "Model.h"
//+-----------------------------------------------------------------------------
//| Scale info structure
//+-----------------------------------------------------------------------------
struct SCALE_INFO
{
SCALE_INFO()
{
Scaling = D3DXVECTOR3(1.0f, 1.0f, 1.0f);
PivotPoint = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
AroundPivotPoint = TRUE;
}
D3DXVECTOR3 Scaling;
D3DXVECTOR3 PivotPoint;
BOOL AroundPivotPoint;
};
//+-----------------------------------------------------------------------------
//| Scale dialog window class
//+-----------------------------------------------------------------------------
class WINDOW_SCALE_DIALOG : public WINDOW_DIALOG
{
public:
CONSTRUCTOR WINDOW_SCALE_DIALOG();
DESTRUCTOR ~WINDOW_SCALE_DIALOG();
BOOL Display(HWND ParentWindow, SCALE_INFO& ScaleInfo) CONST;
protected:
static BOOL CALLBACK DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static SCALE_INFO StaticScaleInfo;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern WINDOW_SCALE_DIALOG ScaleDialog;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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