textureloader.h

来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 43 行

H
43
字号
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_LOADER_H
#define MAGOS_TEXTURE_LOADER_H


//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Texture.h"


//+-----------------------------------------------------------------------------
//| Texture loader class
//+-----------------------------------------------------------------------------
class TEXTURE_LOADER
{
	public:
		CONSTRUCTOR TEXTURE_LOADER();
		DESTRUCTOR ~TEXTURE_LOADER();

		virtual BOOL Save(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer) = 0;
		virtual BOOL Load(TEXTURE& Texture, CONST std::string& FileName, BUFFER& Buffer) = 0;

	protected:
		static std::string CurrentFileName;
};


//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "TextureLoaderBasic.h"
#include "TextureLoaderBlp.h"
#include "TextureLoaderPcx.h"


//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?