modelattachment.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 51 行
CPP
51 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelAttachment.h"
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_ATTACHMENT::MODEL_ATTACHMENT()
{
ModelBaseData = &AttachmentData;
ModelBaseData->Type = NODE_TYPE_ATTACHMENT;
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_ATTACHMENT::~MODEL_ATTACHMENT()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears the attachment
//+-----------------------------------------------------------------------------
VOID MODEL_ATTACHMENT::Clear()
{
AttachmentData = MODEL_ATTACHMENT_DATA();
}
//+-----------------------------------------------------------------------------
//| Returns the mdx size of the attachment
//+-----------------------------------------------------------------------------
INT MODEL_ATTACHMENT::GetSize()
{
return GetBaseSize() + AttachmentData.Visibility.GetSize() + 12 + 256;
}
//+-----------------------------------------------------------------------------
//| Returns a reference to the data
//+-----------------------------------------------------------------------------
MODEL_ATTACHMENT_DATA& MODEL_ATTACHMENT::Data()
{
return AttachmentData;
}
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