modelgeosetanimation.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 71 行
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71 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_GEOSET_ANIMATION_H
#define MAGOS_MODEL_GEOSET_ANIMATION_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model geoset animation data structure
//+-----------------------------------------------------------------------------
struct MODEL_GEOSET_ANIMATION_DATA
{
MODEL_GEOSET_ANIMATION_DATA()
{
GeosetId = INVALID_INDEX;
Color.SetStaticVector3(D3DXVECTOR3(1.0f, 1.0f, 1.0f), "Color");
Alpha.SetStaticScalar(1.0f, "Alpha");
UseColor = FALSE;
DropShadow = FALSE;
InternalGeosetAnimationId = INVALID_INDEX;
}
INT GeosetId;
INTERPOLATOR Color;
INTERPOLATOR Alpha;
BOOL UseColor;
BOOL DropShadow;
INT InternalGeosetAnimationId;
};
//+-----------------------------------------------------------------------------
//| Model geoset animation class
//+-----------------------------------------------------------------------------
class MODEL_GEOSET_ANIMATION
{
public:
CONSTRUCTOR MODEL_GEOSET_ANIMATION();
DESTRUCTOR ~MODEL_GEOSET_ANIMATION();
VOID Clear();
INT GetSize();
MODEL_GEOSET_ANIMATION_DATA& Data();
protected:
MODEL_GEOSET_ANIMATION_DATA GeosetAnimationData;
public:
REFERENCE<MODEL_GEOSET_ANIMATION*, MODEL_GEOSET*> GeosetNode;
REFERENCE_OBJECT<MODEL_BONE*, MODEL_GEOSET_ANIMATION*> BoneNodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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