texturemanager.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 87 行
H
87 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_MANAGER_H
#define MAGOS_TEXTURE_MANAGER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class TEXTURE;
//+-----------------------------------------------------------------------------
//| Constants
//+-----------------------------------------------------------------------------
CONST INT NR_OF_REPLACEABLE_TEXTURES = 13;
//+-----------------------------------------------------------------------------
//| Texture manager class
//+-----------------------------------------------------------------------------
class TEXTURE_MANAGER
{
public:
CONSTRUCTOR TEXTURE_MANAGER();
DESTRUCTOR ~TEXTURE_MANAGER();
VOID Clear();
BOOL LoadAllReplaceableTextures();
VOID UnloadAllReplaceableTextures();
BOOL Load(CONST std::string& FileName);
BOOL Unload(CONST std::string& FileName);
BOOL Import(CONST std::string& FileName, CONST std::string& RealFileName);
BOOL Export(CONST std::string& FileName, CONST std::string& RealFileName);
BOOL ResizeTexture(CONST std::string& FileName, CONST std::string& NewFileName, INT NewWidth, INT NewHeight);
TEXTURE* GetTexture(CONST std::string& FileName);
TEXTURE* GetReplaceableTexture(INT ReplaceableId);
protected:
TEXTURE* GetTeamColorTexture();
TEXTURE* GetTeamGlowTexture();
TEXTURE* InternalLoad(CONST std::string& FileName);
std::string MakeTwoDigitNumber(INT Number);
TEXTURE* InvalidTexture;
TEXTURE* ReplaceableTexture11;
TEXTURE* ReplaceableTexture31;
TEXTURE* ReplaceableTexture32;
TEXTURE* ReplaceableTexture33;
TEXTURE* ReplaceableTexture34;
TEXTURE* ReplaceableTexture35;
TEXTURE* TeamColorTexture[NR_OF_REPLACEABLE_TEXTURES];
TEXTURE* TeamGlowTexture[NR_OF_REPLACEABLE_TEXTURES];
CONTAINER<TEXTURE*> TextureContainer;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern TEXTURE_MANAGER TextureManager;
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "ResourceLoader.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?