modelbone.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 57 行
H
57 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_BONE_H
#define MAGOS_MODEL_BONE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model bone data structure
//+-----------------------------------------------------------------------------
struct MODEL_BONE_DATA : public MODEL_BASE_DATA
{
MODEL_BONE_DATA()
{
GeosetId = INVALID_INDEX;
GeosetAnimationId = INVALID_INDEX;
}
INT GeosetId;
INT GeosetAnimationId;
};
//+-----------------------------------------------------------------------------
//| Model bone class
//+-----------------------------------------------------------------------------
class MODEL_BONE : public MODEL_BASE
{
public:
CONSTRUCTOR MODEL_BONE();
DESTRUCTOR ~MODEL_BONE();
VOID Clear();
INT GetSize();
MODEL_BONE_DATA& Data();
protected:
MODEL_BONE_DATA BoneData;
public:
REFERENCE<MODEL_BONE*, MODEL_GEOSET*> GeosetNode;
REFERENCE<MODEL_BONE*, MODEL_GEOSET_ANIMATION*> GeosetAnimationNode;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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