modelloadermdl.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 2,345 行 · 第 1/5 页
CPP
2,345 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelLoaderMdl.h"
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
MODEL_LOADER_MDL ModelLoaderMdl;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_LOADER_MDL::MODEL_LOADER_MDL()
{
RegisterMdlLoader("Version", LoadVersion);
RegisterMdlLoader("Model", LoadModel);
RegisterMdlLoader("Sequences", LoadSequences);
RegisterMdlLoader("GlobalSequences", LoadGlobalSequences);
RegisterMdlLoader("Textures", LoadTextures);
RegisterMdlLoader("Materials", LoadMaterials);
RegisterMdlLoader("TextureAnims", LoadTextureAnimations);
RegisterMdlLoader("Geoset", LoadGeosets);
RegisterMdlLoader("GeosetAnim", LoadGeosetAnimations);
RegisterMdlLoader("Bone", LoadBones);
RegisterMdlLoader("Light", LoadLights);
RegisterMdlLoader("Helper", LoadHelpers);
RegisterMdlLoader("Attachment", LoadAttachments);
RegisterMdlLoader("PivotPoints", LoadPivotPoints);
RegisterMdlLoader("ParticleEmitter", LoadParticleEmitters);
RegisterMdlLoader("ParticleEmitter2", LoadParticleEmitters2);
RegisterMdlLoader("RibbonEmitter", LoadRibbonEmitters);
RegisterMdlLoader("EventObject", LoadEventObjects);
RegisterMdlLoader("Camera", LoadCameras);
RegisterMdlLoader("CollisionShape", LoadCollisionShapes);
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_LOADER_MDL::~MODEL_LOADER_MDL()
{
MdlLoaderMap.clear();
}
//+-----------------------------------------------------------------------------
//| Saves a model to a buffer
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::Save(MODEL& Model, CONST std::string& FileName, BUFFER& Buffer)
{
TOKEN_OUT_STREAM TokenStream;
CurrentFileName = FileName;
TokenStream.SetFileName(FileName);
Model.GenerateObjectIds();
Model.WrapPivotPoints();
if(!SaveVersion(Model, TokenStream)) return FALSE;
if(!SaveModel(Model, TokenStream)) return FALSE;
if(!SaveSequences(Model, TokenStream)) return FALSE;
if(!SaveGlobalSequences(Model, TokenStream)) return FALSE;
if(!SaveTextures(Model, TokenStream)) return FALSE;
if(!SaveMaterials(Model, TokenStream)) return FALSE;
if(!SaveTextureAnimations(Model, TokenStream)) return FALSE;
if(!SaveGeosets(Model, TokenStream)) return FALSE;
if(!SaveGeosetAnimations(Model, TokenStream)) return FALSE;
if(!SaveBones(Model, TokenStream)) return FALSE;
if(!SaveLights(Model, TokenStream)) return FALSE;
if(!SaveHelpers(Model, TokenStream)) return FALSE;
if(!SaveAttachments(Model, TokenStream)) return FALSE;
if(!SavePivotPoints(Model, TokenStream)) return FALSE;
if(!SaveParticleEmitters(Model, TokenStream)) return FALSE;
if(!SaveParticleEmitters2(Model, TokenStream)) return FALSE;
if(!SaveRibbonEmitters(Model, TokenStream)) return FALSE;
if(!SaveEventObjects(Model, TokenStream)) return FALSE;
if(!SaveCameras(Model, TokenStream)) return FALSE;
if(!SaveCollisionShapes(Model, TokenStream)) return FALSE;
if(!TokenStream.Save(Buffer)) return FALSE;
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Loads a model from a buffer
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::Load(MODEL& Model, CONST std::string& FileName, BUFFER& Buffer)
{
std::string Token;
TOKEN_IN_STREAM TokenStream;
std::map<std::string, MDL_LOADER>::iterator i;
CurrentFileName = FileName;
TokenStream.SetFileName(FileName);
if(!TokenStream.Load(Buffer)) return FALSE;
while(!TokenStream.Eof())
{
Token = TokenStream.ReadWord();
Common.RemoveWhiteSpace(Token);
if(Token == "") break;
i = MdlLoaderMap.find(Token);
if(i == MdlLoaderMap.end())
{
Error.SetMessage("Unable to load \"" + FileName + "\", unknown group \"" + Token + "\"!");
return FALSE;
}
TokenStream.SetGroup(Token);
if(!(i->second(Model, TokenStream))) return FALSE;
}
Model.ConnectNodes();
Model.UnwrapPivotPoints();
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Registers an mdl loader
//+-----------------------------------------------------------------------------
VOID MODEL_LOADER_MDL::RegisterMdlLoader(CONST std::string& Name, MDL_LOADER Loader)
{
MdlLoaderMap.insert(std::make_pair(Name, Loader));
}
//+-----------------------------------------------------------------------------
//| Saves the model version
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveVersion(MODEL& Model, TOKEN_OUT_STREAM& TokenStream)
{
TokenStream.WriteLine("//+-----------------------------------------------------------------------------");
TokenStream.WriteLine("//| " + Common.GetFileName(CurrentFileName));
TokenStream.WriteLine("//| Generated by " + EDITOR_NAME);
TokenStream.WriteLine("//| " + GetCurrentDate());
TokenStream.WriteLine("//| http://Magos.TheJeffFiles.com/War3ModelEditor/");
TokenStream.WriteLine("//+-----------------------------------------------------------------------------");
TokenStream.WriteLine("Version {");
TokenStream.WriteTab();
TokenStream.WriteWord("FormatVersion ");
TokenStream.WriteInt(Model.Data().Info.Version);
TokenStream.WriteLine(",");
TokenStream.WriteLine("}");
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Saves the model info
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveModel(MODEL& Model, TOKEN_OUT_STREAM& TokenStream)
{
TokenStream.WriteWord("Model ");
TokenStream.WriteString(Model.Data().Info.Name);
TokenStream.WriteLine(" {");
if(Model.Data().GeosetContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumGeosets ");
TokenStream.WriteInt(Model.Data().GeosetContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().GeosetAnimationContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumGeosetAnims ");
TokenStream.WriteInt(Model.Data().GeosetAnimationContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().HelperContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumHelpers ");
TokenStream.WriteInt(Model.Data().HelperContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().BoneContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumBones ");
TokenStream.WriteInt(Model.Data().BoneContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().LightContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumLights ");
TokenStream.WriteInt(Model.Data().LightContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().AttachmentContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumAttachments ");
TokenStream.WriteInt(Model.Data().AttachmentContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().EventObjectContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumEvents ");
TokenStream.WriteInt(Model.Data().EventObjectContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().ParticleEmitterContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumParticleEmitters ");
TokenStream.WriteInt(Model.Data().ParticleEmitterContainer.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().ParticleEmitter2Container.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumParticleEmitters2 ");
TokenStream.WriteInt(Model.Data().ParticleEmitter2Container.GetSize());
TokenStream.WriteLine(",");
}
if(Model.Data().RibbonEmitterContainer.GetSize() > 0)
{
TokenStream.WriteTab();
TokenStream.WriteWord("NumRibbonEmitters ");
TokenStream.WriteInt(Model.Data().RibbonEmitterContainer.GetSize());
TokenStream.WriteLine(",");
}
TokenStream.WriteTab();
TokenStream.WriteWord("BlendTime ");
TokenStream.WriteInt(Model.Data().Info.BlendTime);
TokenStream.WriteLine(",");
if(Model.Data().Info.Extent.Min != D3DXVECTOR3(0.0f, 0.0f, 0.0f))
{
TokenStream.WriteTab();
TokenStream.WriteWord("MinimumExtent ");
TokenStream.WriteVector3(Model.Data().Info.Extent.Min);
TokenStream.WriteLine(",");
}
if(Model.Data().Info.Extent.Max != D3DXVECTOR3(0.0f, 0.0f, 0.0f))
{
TokenStream.WriteTab();
TokenStream.WriteWord("MaximumExtent ");
TokenStream.WriteVector3(Model.Data().Info.Extent.Max);
TokenStream.WriteLine(",");
}
if(Model.Data().Info.Extent.Radius > 0.0f)
{
TokenStream.WriteTab();
TokenStream.WriteWord("BoundsRadius ");
TokenStream.WriteFloat(Model.Data().Info.Extent.Radius);
TokenStream.WriteLine(",");
}
if(Model.Data().Info.AnimationFile != "")
{
TokenStream.WriteTab();
TokenStream.WriteWord("AnimationFile ");
TokenStream.WriteString(Model.Data().Info.AnimationFile);
TokenStream.WriteLine(",");
}
TokenStream.WriteLine("}");
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Saves the model sequences
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveSequences(MODEL& Model, TOKEN_OUT_STREAM& TokenStream)
{
INT i;
if(Model.Data().SequenceContainer.GetSize() <= 0) return TRUE;
TokenStream.WriteWord("Sequences ");
TokenStream.WriteInt(Model.Data().SequenceContainer.GetSize());
TokenStream.WriteLine(" {");
for(i = 0; i < Model.Data().SequenceContainer.GetTotalSize(); i++)
{
if(Model.Data().SequenceContainer.ValidIndex(i))
{
if(!SaveSequence(*(Model.Data().SequenceContainer[i]), TokenStream)) return FALSE;
}
}
TokenStream.WriteLine("}");
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Saves a model sequence
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveSequence(MODEL_SEQUENCE& Sequence, TOKEN_OUT_STREAM& TokenStream)
{
TokenStream.WriteTab();
TokenStream.WriteWord("Anim ");
TokenStream.WriteString(Sequence.Data().Name);
TokenStream.WriteLine(" {");
TokenStream.WriteTab(2);
TokenStream.WriteWord("Interval ");
TokenStream.WriteVector2(Sequence.Data().Interval);
TokenStream.WriteLine(",");
if(Sequence.Data().Rarity != 0.0f)
{
TokenStream.WriteTab(2);
TokenStream.WriteWord("Rarity ");
TokenStream.WriteFloat(Sequence.Data().Rarity);
TokenStream.WriteLine(",");
}
if(Sequence.Data().MoveSpeed != 0.0f)
{
TokenStream.WriteTab(2);
TokenStream.WriteWord("MoveSpeed ");
TokenStream.WriteFloat(Sequence.Data().MoveSpeed);
TokenStream.WriteLine(",");
}
if(Sequence.Data().NonLooping)
{
TokenStream.WriteTab(2);
TokenStream.WriteLine("NonLooping,");
}
if(Sequence.Data().Extent.Min != D3DXVECTOR3(0.0f, 0.0f, 0.0f))
{
TokenStream.WriteTab(2);
TokenStream.WriteWord("MinimumExtent ");
TokenStream.WriteVector3(Sequence.Data().Extent.Min);
TokenStream.WriteLine(",");
}
if(Sequence.Data().Extent.Max != D3DXVECTOR3(0.0f, 0.0f, 0.0f))
{
TokenStream.WriteTab(2);
TokenStream.WriteWord("MaximumExtent ");
TokenStream.WriteVector3(Sequence.Data().Extent.Max);
TokenStream.WriteLine(",");
}
if(Sequence.Data().Extent.Radius > 0.0f)
{
TokenStream.WriteTab(2);
TokenStream.WriteWord("BoundsRadius ");
TokenStream.WriteFloat(Sequence.Data().Extent.Radius);
TokenStream.WriteLine(",");
}
TokenStream.WriteTab();
TokenStream.WriteLine("}");
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Saves the global model sequences
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveGlobalSequences(MODEL& Model, TOKEN_OUT_STREAM& TokenStream)
{
INT i;
if(Model.Data().GlobalSequenceContainer.GetSize() <= 0) return TRUE;
TokenStream.WriteWord("GlobalSequences ");
TokenStream.WriteInt(Model.Data().GlobalSequenceContainer.GetSize());
TokenStream.WriteLine(" {");
for(i = 0; i < Model.Data().GlobalSequenceContainer.GetTotalSize(); i++)
{
if(Model.Data().GlobalSequenceContainer.ValidIndex(i))
{
TokenStream.WriteTab();
TokenStream.WriteWord("Duration ");
TokenStream.WriteInt(Model.Data().GlobalSequenceContainer[i]->Data().Duration);
TokenStream.WriteLine(",");
}
}
TokenStream.WriteLine("}");
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Saves the model textures
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveTextures(MODEL& Model, TOKEN_OUT_STREAM& TokenStream)
{
INT i;
if(Model.Data().TextureContainer.GetSize() <= 0) return TRUE;
TokenStream.WriteWord("Textures ");
TokenStream.WriteInt(Model.Data().TextureContainer.GetSize());
TokenStream.WriteLine(" {");
for(i = 0; i < Model.Data().TextureContainer.GetTotalSize(); i++)
{
if(Model.Data().TextureContainer.ValidIndex(i))
{
if(!SaveTexture(*(Model.Data().TextureContainer[i]), TokenStream)) return FALSE;
}
}
TokenStream.WriteLine("}");
return TRUE;
}
//+-----------------------------------------------------------------------------
//| Saves a model texture
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDL::SaveTexture(MODEL_TEXTURE& Texture, TOKEN_OUT_STREAM& TokenStream)
{
TokenStream.WriteTab();
TokenStream.WriteLine("Bitmap {");
TokenStream.WriteTab(2);
TokenStream.WriteWord("Image ");
TokenStream.WriteString(Texture.Data().FileName);
TokenStream.WriteLine(",");
if(Texture.Data().ReplaceableId > 0)
{
TokenStream.WriteTab(2);
TokenStream.WriteWord("ReplaceableId ");
TokenStream.WriteInt(Texture.Data().ReplaceableId);
TokenStream.WriteLine(",");
}
if(Texture.Data().WrapWidth)
{
TokenStream.WriteTab(2);
TokenStream.WriteLine("WrapWidth,");
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