tokenoutstream.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 61 行
H
61 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TOKEN_OUT_STREAM_H
#define MAGOS_TOKEN_OUT_STREAM_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Buffer.h"
//+-----------------------------------------------------------------------------
//| Token out stream class
//+-----------------------------------------------------------------------------
class TOKEN_OUT_STREAM
{
public:
CONSTRUCTOR TOKEN_OUT_STREAM();
DESTRUCTOR ~TOKEN_OUT_STREAM();
VOID SetFileName(CONST std::string& NewFileName);
std::string GetFileName();
VOID Clear();
BOOL Save(BUFFER& Buffer);
VOID WriteBool(BOOL Bool);
VOID WriteChar(CHAR Char);
VOID WriteInt(INT Int);
VOID WriteFloat(FLOAT Float);
VOID WriteDouble(DOUBLE Double);
VOID WriteWord(CONST std::string& Word);
VOID WriteLine(CONST std::string& Line);
VOID WriteString(CONST std::string& String);
VOID WriteVector2(CONST D3DXVECTOR2& Vector);
VOID WriteVector3(CONST D3DXVECTOR3& Vector);
VOID WriteVector4(CONST D3DXVECTOR4& Vector);
VOID WriteVector2(CONST D3DXVECTOR4& Vector);
VOID WriteVector3(CONST D3DXVECTOR4& Vector);
VOID WriteHeader(CONST std::string& Title);
VOID WriteBreak(INT NrOfBreaks = 1);
VOID WriteTab(INT NrOfTabs = 1);
protected:
std::stringstream Stream;
std::string FileName;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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