datainstream.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 56 行
H
56 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_DATA_IN_STREAM_H
#define MAGOS_DATA_IN_STREAM_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Buffer.h"
//+-----------------------------------------------------------------------------
//| Data in stream class
//+-----------------------------------------------------------------------------
class DATA_IN_STREAM
{
public:
CONSTRUCTOR DATA_IN_STREAM();
DESTRUCTOR ~DATA_IN_STREAM();
VOID SetFileName(CONST std::string& NewFileName);
std::string GetFileName();
VOID Clear();
BOOL Load(BUFFER& Buffer);
BOOL Eof() CONST;
INT GetPosition() CONST;
VOID SetPosition(INT NewPosition, BOOL FromEnd = FALSE);
BOOL Read(CHAR* Buffer, INT NrOfBytes);
CHAR ReadChar();
INT ReadInt();
FLOAT ReadFloat();
DOUBLE ReadDouble();
BYTE ReadByte();
WORD ReadWord();
DWORD ReadDWord();
protected:
INT Position;
BUFFER DataBuffer;
std::string FileName;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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