📄 constanttable.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_CONSTANT_TABLE_H
#define MAGOS_CONSTANT_TABLE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Constant table class
//+-----------------------------------------------------------------------------
class CONSTANT_TABLE
{
public:
CONSTRUCTOR CONSTANT_TABLE();
DESTRUCTOR ~CONSTANT_TABLE();
VOID Clear();
LPD3DXCONSTANTTABLE GetConstantTable() CONST;
LPD3DXCONSTANTTABLE& operator ()();
VOID SetInt(CONST std::string& Name, INT Int);
VOID SetFloat(CONST std::string& Name, FLOAT Float);
VOID SetVector2(CONST std::string& Name, CONST D3DXVECTOR2& Vector);
VOID SetVector3(CONST std::string& Name, CONST D3DXVECTOR3& Vector);
VOID SetVector4(CONST std::string& Name, CONST D3DXVECTOR4& Vector);
VOID SetMatrix(CONST std::string& Name, CONST D3DXMATRIX& Matrix);
protected:
LPD3DXCONSTANTTABLE ConstantTable;
};
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "Graphics.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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