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📄 model.cpp

📁 骨骼动画....把魔兽模型解出的代码..
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			}
		}
	}

	return NULL;
}


//+-----------------------------------------------------------------------------
//| Returns the texture with a specific texture ID
//+-----------------------------------------------------------------------------
MODEL_TEXTURE* MODEL::GetTexture(INT TextureId)
{
	INT i;
	INT CurrentTextureId = 0;

	for(i = 0; i < ModelData.TextureContainer.GetTotalSize(); i++)
	{
		if(ModelData.TextureContainer.ValidIndex(i))
		{
			if(CurrentTextureId == TextureId)
			{
				return ModelData.TextureContainer[i];
			}

			CurrentTextureId++;
		}
	}

	return NULL;
}


//+-----------------------------------------------------------------------------
//| Creates a default model for texture viewing
//+-----------------------------------------------------------------------------
BOOL MODEL::CreateTextureModel(CONST std::string& TextureFileName, INT Width, INT Height, INT RealWidth, INT RealHeight)
{
	FLOAT X;
	FLOAT Y;
	FLOAT TextureFactorX;
	FLOAT TextureFactorY;
	MODEL_BONE* Bone;
	MODEL_GEOSET* Geoset;
	MODEL_TEXTURE* Texture;
	MODEL_MATERIAL* Material;
	MODEL_MATERIAL_LAYER* Layer;
	MODEL_GEOSET_VERTEX* Vertex;
	MODEL_GEOSET_FACE* Face;
	MODEL_GEOSET_GROUP* Group;
	std::vector<INT> MatrixList;

	ModelData.Info.Name = "Texture";
	ModelData.Info.BlendTime = 150;

	Texture = new MODEL_TEXTURE();
	if(Texture == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Texture->Data().FileName = TextureFileName;

	if(!AddTexture(Texture)) return FALSE;

	Material = new MODEL_MATERIAL();
	if(Material == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	if(!AddMaterial(Material)) return FALSE;

	Layer = new MODEL_MATERIAL_LAYER();
	if(Layer == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Layer->Data().FilterMode = FILTER_MODE_NONE;
	Layer->Data().TextureId = ModelData.TextureContainer.GetLastAddedIndex();
	Layer->Data().AnimatedTextureId.SetStaticScalarInt(Layer->Data().TextureId);
	Layer->Data().Alpha.SetStaticScalar(1.0f);
	Layer->Data().Unshaded = TRUE;
	Layer->Data().Unfogged = TRUE;
	Layer->Data().TwoSided = TRUE;

	if(!Material->AddLayer(Layer)) return FALSE;

	Geoset = new MODEL_GEOSET();
	if(Geoset == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	if(!AddGeoset(Geoset)) return FALSE;

	Bone = new MODEL_BONE();
	if(Bone == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Bone->Data().Name = "TextureBone";

	if(!AddBone(Bone)) return FALSE;

	MatrixList.push_back(0);

	Group = CreateGroup(MatrixList);
	if(Group == NULL) return FALSE;
	if(!Geoset->AddGroup(Group)) return FALSE;

	X = static_cast<FLOAT>(Width / 2);
	Y = static_cast<FLOAT>(Height / 2);

	TextureFactorX = (RealWidth == 0) ? 1.0f : (static_cast<FLOAT>(Width) / static_cast<FLOAT>(RealWidth));
	TextureFactorY = (RealHeight == 0) ? 1.0f : (static_cast<FLOAT>(Height) / static_cast<FLOAT>(RealHeight));

	Vertex = CreateVertex(D3DXVECTOR3(0.0f, -X, Y), D3DXVECTOR3(1.0f, 0.0f, 0.0f), D3DXVECTOR2(0.0f, 0.0f), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.0f, X, Y), D3DXVECTOR3(1.0f, 0.0f, 0.0f), D3DXVECTOR2(TextureFactorX, 0.0f), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.0f, -X, -Y), D3DXVECTOR3(1.0f, 0.0f, 0.0f), D3DXVECTOR2(0.0f, TextureFactorY), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.0f, X, -Y), D3DXVECTOR3(1.0f, 0.0f, 0.0f), D3DXVECTOR2(TextureFactorX, TextureFactorY), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Face = CreateFace(0, 2, 3);
	if(Face == NULL) return FALSE;
	if(!Geoset->AddFace(Face)) return FALSE;

	Face = CreateFace(0, 3, 1);
	if(Face == NULL) return FALSE;
	if(!Geoset->AddFace(Face)) return FALSE;

	Geoset->MaterialNode.Attach(Material->GeosetNodes);
	Layer->TextureNode.Attach(Texture->MaterialLayerNodes);
	Bone->GeosetNode.Attach(Geoset->BoneNodes);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Creates a default loading screen model
//+-----------------------------------------------------------------------------
BOOL MODEL::CreateLoadingScreenModel(CONST std::string& TextureFileName)
{
	MODEL_BONE* Bone;
	MODEL_GEOSET* Geoset;
	MODEL_TEXTURE* Texture;
	MODEL_MATERIAL* Material;
	MODEL_MATERIAL_LAYER* Layer;
	MODEL_GEOSET_VERTEX* Vertex;
	MODEL_GEOSET_FACE* Face;
	MODEL_GEOSET_GROUP* Group;
	MODEL_SEQUENCE* Sequence;
	std::vector<INT> MatrixList;

	ModelData.Info.Name = "LoadingScreen";
	ModelData.Info.BlendTime = 150;

	Texture = new MODEL_TEXTURE();
	if(Texture == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Texture->Data().FileName = TextureFileName;

	if(!AddTexture(Texture)) return FALSE;

	Material = new MODEL_MATERIAL();
	if(Material == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Material->Data().FullResolution = TRUE;

	if(!AddMaterial(Material)) return FALSE;

	Layer = new MODEL_MATERIAL_LAYER();
	if(Layer == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Layer->Data().FilterMode = FILTER_MODE_NONE;
	Layer->Data().TextureId = ModelData.TextureContainer.GetLastAddedIndex();
	Layer->Data().AnimatedTextureId.SetStaticScalarInt(Layer->Data().TextureId);
	Layer->Data().Alpha.SetStaticScalar(1.0f);
	Layer->Data().Unshaded = TRUE;
	Layer->Data().Unfogged = TRUE;
	Layer->Data().TwoSided = TRUE;

	if(!Material->AddLayer(Layer)) return FALSE;

	Geoset = new MODEL_GEOSET();
	if(Geoset == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	if(!AddGeoset(Geoset)) return FALSE;

	Bone = new MODEL_BONE();
	if(Bone == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Bone->Data().Name = "LoadingScreenBone";

	if(!AddBone(Bone)) return FALSE;

	Sequence = new MODEL_SEQUENCE();
	if(Sequence == NULL)
	{
		Error.SetMessage("Unable to load \"" + TextureFileName + "\", memory allocation failed!");
		return FALSE;
	}

	Sequence->Data().Name = "Birth";
	Sequence->Data().NonLooping = TRUE;
	Sequence->Data().Interval = D3DXVECTOR2(1000.0f, 2000.0f);

	if(!AddSequence(Sequence)) return FALSE;

	MatrixList.push_back(0);

	Group = CreateGroup(MatrixList);
	if(Group == NULL) return FALSE;
	if(!Geoset->AddGroup(Group)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.8f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f), D3DXVECTOR2(1.0f, 1.0f), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.8f, 0.59999f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f), D3DXVECTOR2(1.0f, 0.0f), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.0f, 0.0f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f), D3DXVECTOR2(0.0f, 1.0f), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Vertex = CreateVertex(D3DXVECTOR3(0.0f, 0.59999f, 0.0f), D3DXVECTOR3(0.0f, 0.0f, 1.0f), D3DXVECTOR2(0.0f, 0.0f), 0);
	if(Vertex == NULL) return FALSE;
	if(!Geoset->AddVertex(Vertex)) return FALSE;

	Face = CreateFace(3, 2, 1);
	if(Face == NULL) return FALSE;
	if(!Geoset->AddFace(Face)) return FALSE;

	Face = CreateFace(0, 1, 2);
	if(Face == NULL) return FALSE;
	if(!Geoset->AddFace(Face)) return FALSE;

	Geoset->MaterialNode.Attach(Material->GeosetNodes);
	Layer->TextureNode.Attach(Texture->MaterialLayerNodes);
	Bone->GeosetNode.Attach(Geoset->BoneNodes);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Generates real object IDs for all components
//+-----------------------------------------------------------------------------
VOID MODEL::GenerateObjectIds()
{
	INT i;
	INT j;
	INT k;
	INT Index;
	MODEL_BASE* Node;
	MODEL_GEOSET* Geoset;
	MODEL_GEOSET_GROUP* GeosetGroup;
	MODEL_GEOSET_GROUP_NODE* GeosetGroupNode;
	MODEL_MATERIAL* Material;
	MODEL_MATERIAL_LAYER* Layer;
	INTERPOLATOR* Interpolator;
	REFERENCE<INTERPOLATOR*, INTERPOLATOR*>* CurrentReference;

	ObjectIdManager.ClearAllObjectIds();

	CONTAINER_GENERATE_ID(ModelData.BoneContainer);
	CONTAINER_GENERATE_ID(ModelData.LightContainer);
	CONTAINER_GENERATE_ID(ModelData.HelperContainer);
	CONTAINER_GENERATE_ID(ModelData.AttachmentContainer);
	CONTAINER_GENERATE_ID(ModelData.ParticleEmitterContainer);
	CONTAINER_GENERATE_ID(ModelData.ParticleEmitter2Container);
	CONTAINER_GENERATE_ID(ModelData.RibbonEmitterContainer);
	CONTAINER_GENERATE_ID(ModelData.EventObjectContainer);
	CONTAINER_GENERATE_ID(ModelData.CollisionShapeContainer);

	for(i = 0; i < ModelData.BaseContainer.GetTotalSize(); i++)
	{
		if(ModelData.BaseContainer.ValidIndex(i))
		{
			Node = ModelData.BaseContainer[i];
			if(Node->ParentNode.GetObjectData() == Root)
			{
				Node->BaseData()->ParentId = INVALID_INDEX;
			}
			else
			{
				Node->BaseData()->ParentId = Node->ParentNode.GetObjectData()->BaseData()->ObjectId;
			}
		}
	}

	CONTAINER_ASSIGN_ID(ModelData.MaterialContainer, InternalMaterialId);
	CONTAINER_ASSIGN_ID(ModelData.GlobalSequenceContainer, InternalGlobalSequenceId);
	CONTAINER_ASSIGN_ID(ModelData.GeosetContainer, InternalGeosetId);
	CONTAINER_ASSIGN_ID(ModelData.GeosetAnimationContainer, InternalGeosetAnimationId);
	CONTAINER_ASSIGN_ID(ModelData.TextureContainer, InternalTextureId);
	CONTAINER_ASSIGN_ID(ModelData.TextureAnimationContainer, InternalTextureAnimationId);

	CONTAINER_RETRIEVE_ID(ModelData.GeosetContainer, MaterialNode, MaterialId, InternalMaterialId);
	CONTAINER_RETRIEVE_ID(ModelData.EventObjectContainer, GlobalSequenceNode, GlobalSequenceId, InternalGlobalSequenceId);
	CONTAINER_RETRIEVE_ID(ModelData.BoneContainer, GeosetNode, GeosetId, InternalGeosetId);
	CONTAINER_RETRIEVE_ID(ModelData.BoneContainer, GeosetAnimationNode, GeosetAnimationId, InternalGeosetAnimationId);
	CONTAINER_RETRIEVE_ID(ModelData.GeosetAnimationContainer, GeosetNode, GeosetId, InternalGeosetId);
	CONTAINER_RETRIEVE_ID(ModelData.ParticleEmitter2Container, TextureNode, TextureId, InternalTextureId);
	CONTAINER_RETRIEVE_ID(ModelData.RibbonEmitterContainer, MaterialNode, MaterialId, InternalMaterialId);

	for(i = 0; i < ModelData.GeosetContainer.GetTotalSize(); i++)
	{
		if(ModelData.GeosetContainer.ValidIndex(i))
		{
			Geoset = ModelData.GeosetContainer[i];
			for(j = 0; j < Geoset->Data().GroupContainer.GetTotalSize(); j++)
			{
				if(Geoset->Data().GroupContainer.ValidIndex(j))
				{
					GeosetGroup = Geoset->Data().GroupContainer[j];
					for(k = 0; k < GeosetGroup->MatrixList.GetTotalSize(); k++)
					{
						if(GeosetGroup->MatrixList.ValidIndex(k))
						{
							GeosetGroupNode = GeosetGroup->MatrixList[k];
							if(GeosetGroupNode->Node.IsAttached())
							{
								GeosetGroupNode->NodeId = GeosetGroupNode->Node.GetObjectData()->BaseData()->ObjectId;
							}
							else
							{
								GeosetGroupNode->NodeId = 0;
							}
						}
					}
				}
			}
		}
	}

	for(i = 0; i < ModelData.MaterialContainer.GetTotalSize(); i++)
	{
		if(ModelData.MaterialContainer.ValidIndex(i))
		{
			Material = ModelData.MaterialContainer[i];
			for(j = 0; j < Material->Data().LayerContainer.GetTotalSize(); j++)
			{
				if(Material->Data().LayerContainer.ValidIndex(j))
				{
					Layer = Material->Data().LayerContainer[j];
					if(Layer->TextureNode.IsAttached())
					{
						Layer->Data().TextureId = Layer->TextureNode.GetObjectData()->Data().InternalTextureId;
						Layer->Data().AnimatedTextureId.SetStaticScalarInt(Layer->Data().TextureId);
					}
					else
					{
						Layer->Data().TextureId = INVALID_INDEX;
					}
				}
			}
		}
	}

	Index = 0;
	for(i = 0; i < ModelData.AttachmentContainer.GetTotalSize(); i++)
	{
		if(ModelData.AttachmentContainer.ValidIndex(i))
		{
			ModelData.AttachmentContainer[i]->Data().AttachmentId = Index;
			Index++;
		}
	}

	CurrentReference = INTERPOLATOR::InterpolatorNodes.GetFirstReference();
	while(CurrentReference != NULL)
	{
		Interpolator = CurrentReference->GetData();
		if(Interpolator->GlobalSequenceNode.IsAttached())
		{
			Interpolator->SetGlobalSequenceId(Interpolator->GlobalSequenceNode.GetObjectData()->Data().InternalGlobalSequenceId);
		}

		CurrentReference = INTERPOLATOR::InterpolatorNodes.GetNextReference(CurrentReference);
	}
}


//+-----------------------------------------------------------------------------
//| Connects the nodes with its parents etc...
//+-----------------------------------------------------------------------------
VOID MODEL::ConnectNodes()
{
	INT i;
	INT j;
	INT k;
	INT Id;
	MODEL_BASE* Node;
	MODEL_BASE* ParentNode;
	MODEL_GEOSET* Geoset;
	MODEL_GEOSET_GROUP* GeosetGroup;
	MODEL_GEOSET_GROUP_NODE* GeosetGroupNode;
	MODEL_MATERIAL* Material;
	INTERPOLATOR* Interpolator;
	REFERENCE<INTERPOLATOR*, INTERPOLATOR*>* CurrentReference;

	for(i = 0; i < ModelData.BaseContainer.GetTotalSize(); i++)
	{
		if(ModelData.BaseContainer.ValidIndex(i))
		{
			Node = ModelData.BaseContainer[i];

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