📄 vertex.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_VERTEX_H
#define MAGOS_VERTEX_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Vertex structure
//+-----------------------------------------------------------------------------
struct VERTEX
{
VERTEX()
{
Position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Normal = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Color = 0xFFFFFFFF;
TexturePosition = D3DXVECTOR2(0.0f, 0.0f);
}
D3DXVECTOR3 Position;
D3DXVECTOR3 Normal;
D3DCOLOR Color;
D3DXVECTOR2 TexturePosition;
static CONST DWORD FORMAT = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
};
//+-----------------------------------------------------------------------------
//| Line vertex structure
//+-----------------------------------------------------------------------------
struct LINE_VERTEX
{
LINE_VERTEX()
{
Position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Color = 0xFFFFFFFF;
}
D3DXVECTOR3 Position;
D3DCOLOR Color;
static CONST DWORD FORMAT = D3DFVF_XYZ | D3DFVF_DIFFUSE;
};
//+-----------------------------------------------------------------------------
//| Particle vertex structure
//+-----------------------------------------------------------------------------
struct PARTICLE_VERTEX
{
PARTICLE_VERTEX()
{
Position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Normal = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Color = 0xFFFFFFFF;
TexturePosition = D3DXVECTOR2(0.0f, 0.0f);
}
D3DXVECTOR3 Position;
D3DXVECTOR3 Normal;
D3DCOLOR Color;
D3DXVECTOR2 TexturePosition;
static CONST DWORD FORMAT = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
};
//+-----------------------------------------------------------------------------
//| Ground vertex structure
//+-----------------------------------------------------------------------------
struct GROUND_VERTEX
{
GROUND_VERTEX()
{
Position = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Normal = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Color = 0xFFFFFFFF;
TexturePosition = D3DXVECTOR2(0.0f, 0.0f);
}
D3DXVECTOR3 Position;
D3DXVECTOR3 Normal;
D3DCOLOR Color;
D3DXVECTOR2 TexturePosition;
static CONST DWORD FORMAT = D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_DIFFUSE | D3DFVF_TEX1;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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