📄 texturewindow.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_WINDOW_H
#define MAGOS_TEXTURE_WINDOW_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "MainWindow.h"
//+-----------------------------------------------------------------------------
//| Texture window class
//+-----------------------------------------------------------------------------
class TEXTURE_WINDOW : public WINDOW_FRAME
{
public:
CONSTRUCTOR TEXTURE_WINDOW();
DESTRUCTOR ~TEXTURE_WINDOW();
virtual BOOL Create();
virtual VOID Destroy();
virtual LRESULT MessageHandler(UINT Message, WPARAM W, LPARAM L);
virtual LRESULT MenuHandler(WORD MenuItem);
virtual LRESULT ControlHandler(HWND Control, WORD Code);
virtual LRESULT NotifyHandler(HWND Control, UINT Code, NMHDR* Header);
VOID SetFileName(CONST std::string& NewFileName, INT NewReplaceableId = INVALID_INDEX);
VOID UpdateAndRender();
protected:
VOID Render();
GRAPHICS_WINDOW GraphicsWindow;
std::string FileName;
INT ReplaceableId;
BOOL WindowActive;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern TEXTURE_WINDOW TextureWindow;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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