flashinggeoset.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 54 行
H
54 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_FLASHING_GEOSET_H
#define MAGOS_FLASHING_GEOSET_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Common.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class MODEL_GEOSET;
//+-----------------------------------------------------------------------------
//| Flashing geoset class
//+-----------------------------------------------------------------------------
class FLASHING_GEOSET
{
public:
CONSTRUCTOR FLASHING_GEOSET();
DESTRUCTOR ~FLASHING_GEOSET();
VOID Update(INT TimeDifference);
BOOL IsFlashing();
VOID SetGeoset(MODEL_GEOSET* NewGeoset);
MODEL_GEOSET* GetGeoset();
D3DXCOLOR GetColor();
protected:
INT Time;
BOOL Flashing;
MODEL_GEOSET* Geoset;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern FLASHING_GEOSET FlashingGeoset;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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