modeltextureanimation.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 58 行
CPP
58 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelTextureAnimation.h"
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_TEXTURE_ANIMATION::MODEL_TEXTURE_ANIMATION()
{
MaterialLayerNodes.SetData(this);
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_TEXTURE_ANIMATION::~MODEL_TEXTURE_ANIMATION()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears the model texture animation
//+-----------------------------------------------------------------------------
VOID MODEL_TEXTURE_ANIMATION::Clear()
{
TextureAnimationData = MODEL_TEXTURE_ANIMATION_DATA();
}
//+-----------------------------------------------------------------------------
//| Returns the mdx size of the model texture animation
//+-----------------------------------------------------------------------------
INT MODEL_TEXTURE_ANIMATION::GetSize()
{
INT TranslationSize;
INT RotationSize;
INT ScalingSize;
TranslationSize = TextureAnimationData.Translation.GetSize();
RotationSize = TextureAnimationData.Rotation.GetSize();
ScalingSize = TextureAnimationData.Scaling.GetSize();
return TranslationSize + RotationSize + ScalingSize + 4;
}
//+-----------------------------------------------------------------------------
//| Returns a reference to the data
//+-----------------------------------------------------------------------------
MODEL_TEXTURE_ANIMATION_DATA& MODEL_TEXTURE_ANIMATION::Data()
{
return TextureAnimationData;
}
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