modeleventobject.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 53 行
CPP
53 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelEventObject.h"
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_EVENT_OBJECT::MODEL_EVENT_OBJECT()
{
ModelBaseData = &EventObjectData;
ModelBaseData->Type = NODE_TYPE_EVENT_OBJECT;
GlobalSequenceNode.SetData(this);
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_EVENT_OBJECT::~MODEL_EVENT_OBJECT()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears the event object
//+-----------------------------------------------------------------------------
VOID MODEL_EVENT_OBJECT::Clear()
{
EventObjectData = MODEL_EVENT_OBJECT_DATA();
}
//+-----------------------------------------------------------------------------
//| Returns the mdx size of the event object
//+-----------------------------------------------------------------------------
INT MODEL_EVENT_OBJECT::GetSize()
{
return GetBaseSize() + (4 * static_cast<INT>(EventObjectData.EventTrack.size())) + 12;
}
//+-----------------------------------------------------------------------------
//| Returns a reference to the data
//+-----------------------------------------------------------------------------
MODEL_EVENT_OBJECT_DATA& MODEL_EVENT_OBJECT::Data()
{
return EventObjectData;
}
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