texture.h

来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 70 行

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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_TEXTURE_H
#define MAGOS_TEXTURE_H


//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"


//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class GRAPHICS;


//+-----------------------------------------------------------------------------
//| Texture class
//+-----------------------------------------------------------------------------
class TEXTURE
{
	public:
		CONSTRUCTOR TEXTURE();
		DESTRUCTOR ~TEXTURE();

		VOID Clear();

		LPDIRECT3DTEXTURE9 GetTexture();
		std::string GetFileName() CONST;

		INT GetWidth() CONST;
		INT GetHeight() CONST;
		INT GetRealWidth() CONST;
		INT GetRealHeight() CONST;

		BOOL CreateEmpty(INT NewWidth, INT NewHeight);

	protected:
		VOID Attach();

		LPDIRECT3DTEXTURE9 Texture;
		std::string FileName;

		INT Width;
		INT Height;
		INT RealWidth;
		INT RealHeight;

		REFERENCE<TEXTURE*, GRAPHICS*> TextureReference;

		friend class TEXTURE_LOADER_BASIC;
		friend class TEXTURE_LOADER_BLP;
		friend class TEXTURE_LOADER_PCX;
};


//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "Graphics.h"


//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif

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