extent.h

来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 36 行

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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_EXTENT_H
#define MAGOS_EXTENT_H


//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Common.h"


//+-----------------------------------------------------------------------------
//| Extent structure
//+-----------------------------------------------------------------------------
struct EXTENT
{
	EXTENT()
	{
		Radius = 0.0f;
		Min = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
		Max = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
	}

	FLOAT Radius;
	D3DXVECTOR3 Min;
	D3DXVECTOR3 Max;
};


//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif

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