windowtranslatedialog.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 57 行
H
57 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_TRANSLATE_DIALOG_H
#define MAGOS_WINDOW_TRANSLATE_DIALOG_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
#include "Model.h"
//+-----------------------------------------------------------------------------
//| Translate info structure
//+-----------------------------------------------------------------------------
struct TRANSLATE_INFO
{
TRANSLATE_INFO()
{
Translation = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
}
D3DXVECTOR3 Translation;
};
//+-----------------------------------------------------------------------------
//| Translate dialog window class
//+-----------------------------------------------------------------------------
class WINDOW_TRANSLATE_DIALOG : public WINDOW_DIALOG
{
public:
CONSTRUCTOR WINDOW_TRANSLATE_DIALOG();
DESTRUCTOR ~WINDOW_TRANSLATE_DIALOG();
BOOL Display(HWND ParentWindow, TRANSLATE_INFO& TranslateInfo) CONST;
protected:
static BOOL CALLBACK DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static TRANSLATE_INFO StaticTranslateInfo;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern WINDOW_TRANSLATE_DIALOG TranslateDialog;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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