objectidmanager.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 46 行
H
46 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_OBJECT_ID_MANAGER_H
#define MAGOS_OBJECT_ID_MANAGER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Common.h"
//+-----------------------------------------------------------------------------
//| Object ID manager class
//+-----------------------------------------------------------------------------
class OBJECT_ID_MANAGER
{
public:
CONSTRUCTOR OBJECT_ID_MANAGER();
DESTRUCTOR ~OBJECT_ID_MANAGER();
VOID ClearAllObjectIds();
INT GetNewObjectId();
VOID AddObjectId(INT ObjectId);
VOID RemoveObjectId(INT ObjectId);
BOOL ValidObjectId(INT ObjectId) CONST;
protected:
INT NextObjectId;
std::map<INT, INT> FreeObjectIdList;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern OBJECT_ID_MANAGER ObjectIdManager;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?