icon.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 70 行
H
70 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_ICON_H
#define MAGOS_ICON_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Container.h"
//+-----------------------------------------------------------------------------
//| Icon info structure
//+-----------------------------------------------------------------------------
struct ICON_INFO
{
ICON_INFO()
{
Icon = NULL;
IconCollectionIndex = INVALID_INDEX;
}
HICON Icon;
INT IconCollectionIndex;
};
//+-----------------------------------------------------------------------------
//| Icon class
//+-----------------------------------------------------------------------------
class ICON
{
public:
CONSTRUCTOR ICON();
DESTRUCTOR ~ICON();
VOID ClearAllIcons();
BOOL LoadAllIcons();
INT GetFolderIconIndex() CONST;
INT GetUnknownIconIndex() CONST;
INT GetIconIndex(CONST std::string& Extention) CONST;
VOID AssignIconListToTreeView(HWND TreeView);
protected:
BOOL LoadIconFromFile(CONST std::string& FileName);
BOOL LoadIconFromResource(CONST std::string& Name, UINT ResourceId);
INT FolderIconIndex;
INT UnknownIconIndex;
HIMAGELIST IconCollection;
CONTAINER<ICON_INFO> IconInfoContainer;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern ICON Icon;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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