modeltextureanimation.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 62 行
H
62 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_TEXTURE_ANIMATION_H
#define MAGOS_MODEL_TEXTURE_ANIMATION_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model texture animation data structure
//+-----------------------------------------------------------------------------
struct MODEL_TEXTURE_ANIMATION_DATA
{
MODEL_TEXTURE_ANIMATION_DATA()
{
Translation.SetStaticVector3(D3DXVECTOR3(0.0f, 0.0f, 0.0f), "Translation");
Rotation.SetStaticVector4(D3DXVECTOR4(0.0f, 0.0f, 0.0f, 1.0f), "Rotation");
Scaling.SetStaticVector3(D3DXVECTOR3(1.0f, 1.0f, 1.0f), "Scaling");
InternalTextureAnimationId = INVALID_INDEX;
}
INTERPOLATOR Translation;
INTERPOLATOR Rotation;
INTERPOLATOR Scaling;
INT InternalTextureAnimationId;
};
//+-----------------------------------------------------------------------------
//| Model texture animation class
//+-----------------------------------------------------------------------------
class MODEL_TEXTURE_ANIMATION
{
public:
CONSTRUCTOR MODEL_TEXTURE_ANIMATION();
DESTRUCTOR ~MODEL_TEXTURE_ANIMATION();
VOID Clear();
INT GetSize();
MODEL_TEXTURE_ANIMATION_DATA& Data();
protected:
MODEL_TEXTURE_ANIMATION_DATA TextureAnimationData;
public:
REFERENCE_OBJECT<MODEL_MATERIAL_LAYER*, MODEL_TEXTURE_ANIMATION*> MaterialLayerNodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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