modelglobalsequence.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 61 行
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61 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_GLOBAL_SEQUENCE_H
#define MAGOS_MODEL_GLOBAL_SEQUENCE_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model global sequence data structure
//+-----------------------------------------------------------------------------
struct MODEL_GLOBAL_SEQUENCE_DATA
{
MODEL_GLOBAL_SEQUENCE_DATA()
{
Duration = 0;
Time = 0;
InternalGlobalSequenceId = INVALID_INDEX;
}
INT Duration;
INT Time;
INT InternalGlobalSequenceId;
};
//+-----------------------------------------------------------------------------
//| Model global sequence class
//+-----------------------------------------------------------------------------
class MODEL_GLOBAL_SEQUENCE
{
public:
CONSTRUCTOR MODEL_GLOBAL_SEQUENCE();
DESTRUCTOR ~MODEL_GLOBAL_SEQUENCE();
VOID Clear();
INT GetSize();
MODEL_GLOBAL_SEQUENCE_DATA& Data();
protected:
MODEL_GLOBAL_SEQUENCE_DATA GlobalSequenceData;
public:
REFERENCE_OBJECT<MODEL_EVENT_OBJECT*, MODEL_GLOBAL_SEQUENCE*> EventObjectNodes;
REFERENCE_OBJECT<INTERPOLATOR*, MODEL_GLOBAL_SEQUENCE*> InterpolatorNodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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