modelgeosetgroup.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 59 行
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59 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_GEOSET_GROUP_H
#define MAGOS_MODEL_GEOSET_GROUP_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
class MODEL_BASE;
//+-----------------------------------------------------------------------------
//| Model geoset group node structure
//+-----------------------------------------------------------------------------
struct MODEL_GEOSET_GROUP_NODE
{
MODEL_GEOSET_GROUP_NODE()
{
NodeId = INVALID_INDEX;
}
INT NodeId;
REFERENCE<VOID*, MODEL_BASE*> Node;
};
//+-----------------------------------------------------------------------------
//| Model geoset group class
//+-----------------------------------------------------------------------------
class MODEL_GEOSET_GROUP
{
public:
CONSTRUCTOR MODEL_GEOSET_GROUP();
DESTRUCTOR ~MODEL_GEOSET_GROUP();
VOID Clear();
INT MatrixListSize;
SIMPLE_CONTAINER<MODEL_GEOSET_GROUP_NODE*> MatrixList;
D3DXMATRIX Matrix;
REFERENCE_OBJECT<VOID*, MODEL_GEOSET_GROUP*> VertexNodes;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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