windowfacedialog.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 46 行
H
46 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_FACE_DIALOG_H
#define MAGOS_WINDOW_FACE_DIALOG_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
#include "Model.h"
//+-----------------------------------------------------------------------------
//| Face dialog window class
//+-----------------------------------------------------------------------------
class WINDOW_FACE_DIALOG : public WINDOW_DIALOG
{
public:
CONSTRUCTOR WINDOW_FACE_DIALOG();
DESTRUCTOR ~WINDOW_FACE_DIALOG();
BOOL Display(HWND ParentWindow, MODEL_GEOSET* Geoset, MODEL_GEOSET_FACE* Data) CONST;
protected:
static BOOL CALLBACK DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static VOID BuildVertexIdList(HWND Window, UINT ComboId, INT SelectedVertexId);
static MODEL_GEOSET_FACE* StaticData;
static MODEL_GEOSET* StaticGeoset;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern WINDOW_FACE_DIALOG FaceDialog;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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