modeleventobject.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 56 行
H
56 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_EVENT_OBJECT_H
#define MAGOS_MODEL_EVENT_OBJECT_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model event object data structure
//+-----------------------------------------------------------------------------
struct MODEL_EVENT_OBJECT_DATA : public MODEL_BASE_DATA
{
MODEL_EVENT_OBJECT_DATA()
{
GlobalSequenceId = INVALID_INDEX;
}
INT GlobalSequenceId;
std::list<INT> EventTrack;
};
//+-----------------------------------------------------------------------------
//| Model event object class
//+-----------------------------------------------------------------------------
class MODEL_EVENT_OBJECT : public MODEL_BASE
{
public:
CONSTRUCTOR MODEL_EVENT_OBJECT();
DESTRUCTOR ~MODEL_EVENT_OBJECT();
VOID Clear();
INT GetSize();
MODEL_EVENT_OBJECT_DATA& Data();
protected:
MODEL_EVENT_OBJECT_DATA EventObjectData;
public:
REFERENCE<MODEL_EVENT_OBJECT*, MODEL_GLOBAL_SEQUENCE*> GlobalSequenceNode;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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