windowmaterialdialog.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 52 行
H
52 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_MATERIAL_DIALOG_H
#define MAGOS_WINDOW_MATERIAL_DIALOG_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
#include "Model.h"
//+-----------------------------------------------------------------------------
//| Material dialog window class
//+-----------------------------------------------------------------------------
class WINDOW_MATERIAL_DIALOG : public WINDOW_DIALOG
{
public:
CONSTRUCTOR WINDOW_MATERIAL_DIALOG();
DESTRUCTOR ~WINDOW_MATERIAL_DIALOG();
BOOL Display(HWND ParentWindow, MODEL_MATERIAL_DATA& Data) CONST;
protected:
static BOOL CALLBACK DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static BOOL CreateNew(HWND Window);
static BOOL Edit(HWND Window);
static BOOL Remove(HWND Window);
static BOOL MoveUp(HWND Window);
static BOOL MoveDown(HWND Window);
static MODEL_MATERIAL_DATA StaticData;
static std::list<MODEL_MATERIAL_LAYER*> StaticLayerList;
static std::list<MODEL_MATERIAL_LAYER*> StaticAddedLayerList;
static std::list<MODEL_MATERIAL_LAYER*> StaticRemovedLayerList;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern WINDOW_MATERIAL_DIALOG MaterialDialog;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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