pixelshader.h

来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 47 行

H
47
字号
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_PIXEL_SHADER_H
#define MAGOS_PIXEL_SHADER_H


//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ConstantTable.h"


//+-----------------------------------------------------------------------------
//| Pixel shader class
//+-----------------------------------------------------------------------------
class PIXEL_SHADER
{
	public:
		CONSTRUCTOR PIXEL_SHADER();
		DESTRUCTOR ~PIXEL_SHADER();

		CONSTANT_TABLE& GetConstantTable();

		BOOL Setup(CONST std::string& ShaderFileName);
		VOID Shutdown();

		VOID Use();

	protected:
		LPDIRECT3DPIXELSHADER9 PixelShader;
		CONSTANT_TABLE ConstantTable;
};


//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern PIXEL_SHADER PixelShaderShaded;
extern PIXEL_SHADER PixelShaderUnshaded;


//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif

⌨️ 快捷键说明

复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?