📄 pixelshader.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_PIXEL_SHADER_H
#define MAGOS_PIXEL_SHADER_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ConstantTable.h"
//+-----------------------------------------------------------------------------
//| Pixel shader class
//+-----------------------------------------------------------------------------
class PIXEL_SHADER
{
public:
CONSTRUCTOR PIXEL_SHADER();
DESTRUCTOR ~PIXEL_SHADER();
CONSTANT_TABLE& GetConstantTable();
BOOL Setup(CONST std::string& ShaderFileName);
VOID Shutdown();
VOID Use();
protected:
LPDIRECT3DPIXELSHADER9 PixelShader;
CONSTANT_TABLE ConstantTable;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern PIXEL_SHADER PixelShaderShaded;
extern PIXEL_SHADER PixelShaderUnshaded;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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