📄 windowcameradialog.cpp
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//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowCameraDialog.h"
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
WINDOW_CAMERA_DIALOG CameraDialog;
//+-----------------------------------------------------------------------------
//| Static member variables
//+-----------------------------------------------------------------------------
MODEL_CAMERA_DATA WINDOW_CAMERA_DIALOG::StaticData;
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
WINDOW_CAMERA_DIALOG::WINDOW_CAMERA_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
WINDOW_CAMERA_DIALOG::~WINDOW_CAMERA_DIALOG()
{
//Empty
}
//+-----------------------------------------------------------------------------
//| Displays the dialog
//+-----------------------------------------------------------------------------
BOOL WINDOW_CAMERA_DIALOG::Display(HWND ParentWindow, MODEL_CAMERA_DATA& Data) CONST
{
StaticData = Data;
if(DialogBoxParam(GetModuleHandle(NULL), MAKEINTRESOURCE(DialogCamera), ParentWindow, DialogMessageHandler, 0))
{
Data = StaticData;
StaticData = MODEL_CAMERA_DATA();
return TRUE;
}
StaticData = MODEL_CAMERA_DATA();
return FALSE;
}
//+-----------------------------------------------------------------------------
//| Handles the dialog messages
//+-----------------------------------------------------------------------------
BOOL CALLBACK WINDOW_CAMERA_DIALOG::DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L)
{
switch(Message)
{
case WM_INITDIALOG:
{
AddWindow(Window);
CenterWindow(Window);
SetString(GetDlgItem(Window, DialogCameraEditName), StaticData.Name);
SetFloat(GetDlgItem(Window, DialogCameraEditSourceX), StaticData.Source.x);
SetFloat(GetDlgItem(Window, DialogCameraEditSourceY), StaticData.Source.y);
SetFloat(GetDlgItem(Window, DialogCameraEditSourceZ), StaticData.Source.z);
SetFloat(GetDlgItem(Window, DialogCameraEditTargetX), StaticData.Target.x);
SetFloat(GetDlgItem(Window, DialogCameraEditTargetY), StaticData.Target.y);
SetFloat(GetDlgItem(Window, DialogCameraEditTargetZ), StaticData.Target.z);
SetFloat(GetDlgItem(Window, DialogCameraEditFieldOfView), StaticData.FieldOfView);
SetFloat(GetDlgItem(Window, DialogCameraEditNearDistance), StaticData.NearDistance);
SetFloat(GetDlgItem(Window, DialogCameraEditFarDistance), StaticData.FarDistance);
CheckDlgButton(Window, DialogCameraButtonAnimatedPosition, BoolToCheckState(!StaticData.SourceTranslation.IsStatic()));
CheckDlgButton(Window, DialogCameraButtonAnimatedTarget, BoolToCheckState(!StaticData.TargetTranslation.IsStatic()));
CheckDlgButton(Window, DialogCameraButtonAnimatedRotation, BoolToCheckState(!StaticData.Rotation.IsStatic()));
EnableWindow(GetDlgItem(Window, DialogCameraButtonPosition), CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedPosition)));
EnableWindow(GetDlgItem(Window, DialogCameraButtonTarget), CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedTarget)));
EnableWindow(GetDlgItem(Window, DialogCameraButtonRotation), CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedRotation)));
return TRUE;
}
case WM_COMMAND:
{
switch(LOWORD(W))
{
case DialogCameraButtonPosition:
{
InterpolatorDialog.Display(Window, StaticData.SourceTranslation, "Position Translation");
return TRUE;
}
case DialogCameraButtonTarget:
{
InterpolatorDialog.Display(Window, StaticData.TargetTranslation, "Target Position Translation");
return TRUE;
}
case DialogCameraButtonRotation:
{
InterpolatorDialog.Display(Window, StaticData.Rotation, "Camera Rotation");
return TRUE;
}
case DialogCameraButtonAnimatedPosition:
{
EnableWindow(GetDlgItem(Window, DialogCameraButtonPosition), CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedPosition)));
return TRUE;
}
case DialogCameraButtonAnimatedTarget:
{
EnableWindow(GetDlgItem(Window, DialogCameraButtonTarget), CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedTarget)));
return TRUE;
}
case DialogCameraButtonAnimatedRotation:
{
EnableWindow(GetDlgItem(Window, DialogCameraButtonRotation), CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedRotation)));
return TRUE;
}
case DialogCameraButtonOk:
{
StaticData.Name = GetString(GetDlgItem(Window, DialogCameraEditName));
if(StaticData.Name == "")
{
Error.SetMessage("You must enter a name!");
Error.DisplayMessage(Window);
Error.ClearMessage();
SetFocus(GetDlgItem(Window, DialogCameraEditName));
::SendMessage(GetDlgItem(Window, DialogCameraEditName), EM_SETSEL, 0, -1);
return TRUE;
}
StaticData.Source.x = GetFloat(GetDlgItem(Window, DialogCameraEditSourceX));
StaticData.Source.y = GetFloat(GetDlgItem(Window, DialogCameraEditSourceY));
StaticData.Source.z = GetFloat(GetDlgItem(Window, DialogCameraEditSourceZ));
StaticData.Target.x = GetFloat(GetDlgItem(Window, DialogCameraEditTargetX));
StaticData.Target.y = GetFloat(GetDlgItem(Window, DialogCameraEditTargetY));
StaticData.Target.z = GetFloat(GetDlgItem(Window, DialogCameraEditTargetZ));
StaticData.FieldOfView = GetFloat(GetDlgItem(Window, DialogCameraEditFieldOfView));
StaticData.NearDistance = GetFloat(GetDlgItem(Window, DialogCameraEditNearDistance));
StaticData.FarDistance = GetFloat(GetDlgItem(Window, DialogCameraEditFarDistance));
if(!CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedPosition)))
{
StaticData.SourceTranslation.SetStaticVector3(D3DXVECTOR3(0.0f, 0.0f, 0.0f));
}
if(!CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedTarget)))
{
StaticData.TargetTranslation.SetStaticVector3(D3DXVECTOR3(0.0f, 0.0f, 0.0f));
}
if(!CheckStateToBool(IsDlgButtonChecked(Window, DialogCameraButtonAnimatedRotation)))
{
StaticData.Rotation.SetStaticScalar(0.0f);
}
RemoveWindow(Window);
EndDialog(Window, 1);
return TRUE;
}
case DialogCameraButtonCancel:
{
RemoveWindow(Window);
EndDialog(Window, 0);
return TRUE;
}
}
return FALSE;
}
case WM_CLOSE:
{
::SendMessage(Window, WM_COMMAND, DialogCameraButtonCancel, 0);
return TRUE;
}
}
return FALSE;
}
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