mesh.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 62 行
H
62 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MESH_H
#define MAGOS_MESH_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Misc.h"
//+-----------------------------------------------------------------------------
//| Pre-declared classes
//+-----------------------------------------------------------------------------
struct VERTEX;
//+-----------------------------------------------------------------------------
//| Mesh class
//+-----------------------------------------------------------------------------
class MESH
{
public:
CONSTRUCTOR MESH();
DESTRUCTOR ~MESH();
BOOL Create(INT NrOfVertices, INT NrOfFaces);
VOID Clear();
LPD3DXMESH GetMesh() CONST;
BOOL LockVertexBuffer(VERTEX** VertexPointer);
VOID UnlockVertexBuffer();
BOOL LockIndexBuffer(WORD** IndexPointer);
VOID UnlockIndexBuffer();
BOOL RayIntersects(CONST D3DXVECTOR3& RayPosition, CONST D3DXVECTOR3& RayDirection, FLOAT* Distance);
VOID Render();
protected:
LPD3DXMESH Mesh;
BOOL VertexBufferLocked;
BOOL IndexBufferLocked;
};
//+-----------------------------------------------------------------------------
//| Post-included files
//+-----------------------------------------------------------------------------
#include "Graphics.h"
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
⌨️ 快捷键说明
复制代码Ctrl + C
搜索代码Ctrl + F
全屏模式F11
增大字号Ctrl + =
减小字号Ctrl + -
显示快捷键?