windoweventobjectdialog.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 70 行
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70 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_WINDOW_EVENT_OBJECT_DIALOG_H
#define MAGOS_WINDOW_EVENT_OBJECT_DIALOG_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "WindowDialog.h"
#include "Model.h"
//+-----------------------------------------------------------------------------
//| Event object dialog window class
//+-----------------------------------------------------------------------------
class WINDOW_EVENT_OBJECT_DIALOG : public WINDOW_DIALOG
{
public:
CONSTRUCTOR WINDOW_EVENT_OBJECT_DIALOG();
DESTRUCTOR ~WINDOW_EVENT_OBJECT_DIALOG();
BOOL LoadData();
BOOL Display(HWND ParentWindow, MODEL_EVENT_OBJECT_DATA& Data, MODEL_GLOBAL_SEQUENCE*& GlobalSequence) CONST;
protected:
static BOOL CALLBACK DialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static BOOL CALLBACK TrackDialogMessageHandler(HWND Window, UINT Message, WPARAM W, LPARAM L);
static VOID SortedInsert(HWND ListBox, INT Data);
static VOID BuildGlobalSequenceIdList(HWND Window);
static VOID BuildSplatList(HWND Window);
static VOID BuildUberSplatList(HWND Window);
static VOID BuildSoundList(HWND Window);
static VOID BuildSpawnObjectList(HWND Window);
static VOID RegisterSplat(CONST std::string& Data, CONST std::string& Name);
static VOID RegisterUberSplat(CONST std::string& Data, CONST std::string& Name);
static VOID RegisterSound(CONST std::string& Data, CONST std::string& Name);
static VOID RegisterSpawnObject(CONST std::string& Data, CONST std::string& Name);
static INT GetComboIndex(HWND Window, CONST std::string& Data, std::map<std::string, std::string>& Map);
static MODEL_EVENT_OBJECT_DATA StaticData;
static MODEL_GLOBAL_SEQUENCE* StaticGlobalSequence;
static std::string StaticNameType;
static std::string StaticNameIdentifier;
static std::string StaticNameData;
static std::map<std::string, std::string> SplatMap;
static std::map<std::string, std::string> UberSplatMap;
static std::map<std::string, std::string> SoundMap;
static std::map<std::string, std::string> SpawnObjectMap;
};
//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
extern WINDOW_EVENT_OBJECT_DIALOG EventObjectDialog;
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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