📄 modelcamera.h
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//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_MODEL_CAMERA_H
#define MAGOS_MODEL_CAMERA_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelBase.h"
//+-----------------------------------------------------------------------------
//| Model camera data structure
//+-----------------------------------------------------------------------------
struct MODEL_CAMERA_DATA
{
MODEL_CAMERA_DATA()
{
Name = "Name";
Source = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
Target = D3DXVECTOR3(0.0f, 0.0f, 0.0f);
SourceTranslation.SetStaticVector3(D3DXVECTOR3(0.0f, 0.0f, 0.0f), "Translation");
TargetTranslation.SetStaticVector3(D3DXVECTOR3(0.0f, 0.0f, 0.0f), "Translation");
Rotation.SetStaticScalar(0.0f, "Rotation");
FieldOfView = GRAPHICS_DEFAULT_FIELD_OF_VIEW;
NearDistance = GRAPHICS_DEFAULT_NEAR_DISTANCE;
FarDistance = GRAPHICS_DEFAULT_FAR_DISTANCE;
}
std::string Name;
D3DXVECTOR3 Source;
D3DXVECTOR3 Target;
INTERPOLATOR SourceTranslation;
INTERPOLATOR TargetTranslation;
INTERPOLATOR Rotation;
FLOAT FieldOfView;
FLOAT NearDistance;
FLOAT FarDistance;
};
//+-----------------------------------------------------------------------------
//| Model camera class
//+-----------------------------------------------------------------------------
class MODEL_CAMERA
{
public:
CONSTRUCTOR MODEL_CAMERA();
DESTRUCTOR ~MODEL_CAMERA();
VOID Clear();
INT GetSize();
MODEL_CAMERA_DATA& Data();
protected:
MODEL_CAMERA_DATA CameraData;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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