modelparticleemitter.cpp
来自「骨骼动画....把魔兽模型解出的代码..」· C++ 代码 · 共 51 行
CPP
51 行
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelParticleEmitter.h"
//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_PARTICLE_EMITTER::MODEL_PARTICLE_EMITTER()
{
ModelBaseData = &ParticleEmitterData;
ModelBaseData->Type = NODE_TYPE_PARTICLE_EMITTER;
}
//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_PARTICLE_EMITTER::~MODEL_PARTICLE_EMITTER()
{
Clear();
}
//+-----------------------------------------------------------------------------
//| Clears the particle emitter
//+-----------------------------------------------------------------------------
VOID MODEL_PARTICLE_EMITTER::Clear()
{
ParticleEmitterData = MODEL_PARTICLE_EMITTER_DATA();
}
//+-----------------------------------------------------------------------------
//| Returns the mdx size of the particle emitter
//+-----------------------------------------------------------------------------
INT MODEL_PARTICLE_EMITTER::GetSize()
{
return GetBaseSize() + 288 + ParticleEmitterData.Visibility.GetSize();
}
//+-----------------------------------------------------------------------------
//| Returns a reference to the data
//+-----------------------------------------------------------------------------
MODEL_PARTICLE_EMITTER_DATA& MODEL_PARTICLE_EMITTER::Data()
{
return ParticleEmitterData;
}
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