dataoutstream.h
来自「骨骼动画....把魔兽模型解出的代码..」· C头文件 代码 · 共 54 行
H
54 行
//+-----------------------------------------------------------------------------
//| Inclusion guard
//+-----------------------------------------------------------------------------
#ifndef MAGOS_DATA_OUT_STREAM_H
#define MAGOS_DATA_OUT_STREAM_H
//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "Buffer.h"
//+-----------------------------------------------------------------------------
//| Data out stream class
//+-----------------------------------------------------------------------------
class DATA_OUT_STREAM
{
public:
CONSTRUCTOR DATA_OUT_STREAM();
DESTRUCTOR ~DATA_OUT_STREAM();
VOID SetFileName(CONST std::string& NewFileName);
std::string GetFileName();
VOID Clear();
BOOL Save(BUFFER& Buffer);
INT GetPosition() CONST;
VOID Write(CONST CHAR* Buffer, INT NrOfBytes);
VOID WriteChar(CHAR Char);
VOID WriteInt(INT Int);
VOID WriteFloat(FLOAT Float);
VOID WriteDouble(DOUBLE Double);
VOID WriteByte(BYTE Byte);
VOID WriteWord(WORD Word);
VOID WriteDWord(DWORD DWord);
VOID WriteString(CONST std::string& String, INT Size);
protected:
INT Position;
std::vector<CHAR> DataBuffer;
std::string FileName;
};
//+-----------------------------------------------------------------------------
//| End of inclusion guard
//+-----------------------------------------------------------------------------
#endif
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