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📄 modelloadermdx.cpp

📁 骨骼动画....把魔兽模型解出的代码..
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//+-----------------------------------------------------------------------------
//| Included files
//+-----------------------------------------------------------------------------
#include "ModelLoaderMdx.h"


//+-----------------------------------------------------------------------------
//| Global objects
//+-----------------------------------------------------------------------------
MODEL_LOADER_MDX ModelLoaderMdx;


//+-----------------------------------------------------------------------------
//| Constructor
//+-----------------------------------------------------------------------------
MODEL_LOADER_MDX::MODEL_LOADER_MDX()
{
	RegisterMdxLoader('VERS', LoadVersion);
	RegisterMdxLoader('MODL', LoadModel);
	RegisterMdxLoader('SEQS', LoadSequences);
	RegisterMdxLoader('GLBS', LoadGlobalSequences);
	RegisterMdxLoader('TEXS', LoadTextures);
	RegisterMdxLoader('MTLS', LoadMaterials);
	RegisterMdxLoader('TXAN', LoadTextureAnimations);
	RegisterMdxLoader('GEOS', LoadGeosets);
	RegisterMdxLoader('GEOA', LoadGeosetAnimations);
	RegisterMdxLoader('BONE', LoadBones);
	RegisterMdxLoader('LITE', LoadLights);
	RegisterMdxLoader('HELP', LoadHelpers);
	RegisterMdxLoader('ATCH', LoadAttachments);
	RegisterMdxLoader('PIVT', LoadPivotPoints);
	RegisterMdxLoader('PREM', LoadParticleEmitters);
	RegisterMdxLoader('PRE2', LoadParticleEmitters2);
	RegisterMdxLoader('RIBB', LoadRibbonEmitters);
	RegisterMdxLoader('EVTS', LoadEventObjects);
	RegisterMdxLoader('CAMS', LoadCameras);
	RegisterMdxLoader('CLID', LoadCollisionShapes);
}


//+-----------------------------------------------------------------------------
//| Destructor
//+-----------------------------------------------------------------------------
MODEL_LOADER_MDX::~MODEL_LOADER_MDX()
{
	MdxLoaderMap.clear();
}


//+-----------------------------------------------------------------------------
//| Saves a model to a buffer
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::Save(MODEL& Model, CONST std::string& FileName, BUFFER& Buffer)
{
	DATA_OUT_STREAM DataStream;

	CurrentFileName = FileName;
	DataStream.SetFileName(FileName);

	Model.GenerateObjectIds();
	Model.WrapPivotPoints();

	DataStream.WriteDWord(ReverseDWord('MDLX'));

	if(!SaveVersion(Model, DataStream)) return FALSE;
	if(!SaveModel(Model, DataStream)) return FALSE;
	if(!SaveSequences(Model, DataStream)) return FALSE;
	if(!SaveGlobalSequences(Model, DataStream)) return FALSE;
	if(!SaveMaterials(Model, DataStream)) return FALSE;
	if(!SaveTextures(Model, DataStream)) return FALSE;
	if(!SaveTextureAnimations(Model, DataStream)) return FALSE;
	if(!SaveGeosets(Model, DataStream)) return FALSE;
	if(!SaveGeosetAnimations(Model, DataStream)) return FALSE;
	if(!SaveBones(Model, DataStream)) return FALSE;
	if(!SaveLights(Model, DataStream)) return FALSE;
	if(!SaveHelpers(Model, DataStream)) return FALSE;
	if(!SaveAttachments(Model, DataStream)) return FALSE;
	if(!SavePivotPoints(Model, DataStream)) return FALSE;
	if(!SaveParticleEmitters(Model, DataStream)) return FALSE;
	if(!SaveParticleEmitters2(Model, DataStream)) return FALSE;
	if(!SaveRibbonEmitters(Model, DataStream)) return FALSE;
	if(!SaveCameras(Model, DataStream)) return FALSE;
	if(!SaveEventObjects(Model, DataStream)) return FALSE;
	if(!SaveCollisionShapes(Model, DataStream)) return FALSE;

	if(!DataStream.Save(Buffer)) return FALSE;

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Loads a model from a buffer
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::Load(MODEL& Model, CONST std::string& FileName, BUFFER& Buffer)
{
	INT Size;
	DWORD Group;
	DATA_IN_STREAM DataStream;
	std::map<DWORD, MDX_LOADER>::iterator i;

	CurrentFileName = FileName;
	DataStream.SetFileName(FileName);

	if(!DataStream.Load(Buffer)) return FALSE;

	if(ReverseDWord(DataStream.ReadDWord()) != 'MDLX')
	{
		Error.SetMessage("The file is not an MDX model!");
		return FALSE;
	}

	while(!DataStream.Eof())
	{
		Group = ReverseDWord(DataStream.ReadDWord());
		Size = static_cast<INT>(DataStream.ReadDWord());

		i = MdxLoaderMap.find(Group);
		if(i == MdxLoaderMap.end())
		{
			Error.SetMessage("Unable to load \"" + FileName + "\", unknown group \"" + GroupToString(Group) + "\"!");
			return FALSE;
		}

		if(!(i->second(Model, DataStream, Size))) return FALSE;
	}

	Model.ConnectNodes();
	Model.UnwrapPivotPoints();

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Registers an mdx loader
//+-----------------------------------------------------------------------------
VOID MODEL_LOADER_MDX::RegisterMdxLoader(DWORD Group, MDX_LOADER Loader)
{
	MdxLoaderMap.insert(std::make_pair(Group, Loader));
}


//+-----------------------------------------------------------------------------
//| Reverses a DWORD
//+-----------------------------------------------------------------------------
DWORD MODEL_LOADER_MDX::ReverseDWord(DWORD DWord)
{
	DWORD NewDWord;
	CHAR* Source;
	CHAR* Target;

	Source = reinterpret_cast<CHAR*>(&DWord);
	Target = reinterpret_cast<CHAR*>(&NewDWord);

	Target[0] = Source[3];
	Target[1] = Source[2];
	Target[2] = Source[1];
	Target[3] = Source[0];

	return NewDWord;
}


//+-----------------------------------------------------------------------------
//| Converts a group to a string
//+-----------------------------------------------------------------------------
std::string MODEL_LOADER_MDX::GroupToString(DWORD Group)
{
	CHAR Buffer[5];
	CHAR* Pointer;

	Pointer = reinterpret_cast<CHAR*>(&Group);

	Buffer[0] = Pointer[3];
	Buffer[1] = Pointer[2];
	Buffer[2] = Pointer[1];
	Buffer[3] = Pointer[0];
	Buffer[4] = '\0';

	return Buffer;
}


//+-----------------------------------------------------------------------------
//| Saves the model version
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveVersion(MODEL& Model, DATA_OUT_STREAM& DataStream)
{
	DataStream.WriteDWord(ReverseDWord('VERS'));
	DataStream.WriteDWord(4);
	DataStream.WriteDWord(Model.Data().Info.Version);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves the model info
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveModel(MODEL& Model, DATA_OUT_STREAM& DataStream)
{
	DataStream.WriteDWord(ReverseDWord('MODL'));
	DataStream.WriteDWord(MODEL_NAME_SIZE + 36);

	DataStream.WriteString(Model.Data().Info.Name, MODEL_NAME_SIZE);

	DataStream.WriteDWord(0); //What is this? (always 0?)

	DataStream.WriteFloat(Model.Data().Info.Extent.Radius);
	DataStream.WriteFloat(Model.Data().Info.Extent.Min.x);
	DataStream.WriteFloat(Model.Data().Info.Extent.Min.y);
	DataStream.WriteFloat(Model.Data().Info.Extent.Min.z);
	DataStream.WriteFloat(Model.Data().Info.Extent.Max.x);
	DataStream.WriteFloat(Model.Data().Info.Extent.Max.y);
	DataStream.WriteFloat(Model.Data().Info.Extent.Max.z);

	DataStream.WriteDWord(Model.Data().Info.BlendTime);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves the model sequences
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveSequences(MODEL& Model, DATA_OUT_STREAM& DataStream)
{
	INT i;
	INT TotalSize = 0;

	if(Model.Data().SequenceContainer.GetSize() <= 0) return TRUE;

	for(i = 0; i < Model.Data().SequenceContainer.GetTotalSize(); i++)
	{
		if(Model.Data().SequenceContainer.ValidIndex(i))
		{
			TotalSize += Model.Data().SequenceContainer[i]->GetSize();
		}
	}

	DataStream.WriteDWord(ReverseDWord('SEQS'));
	DataStream.WriteDWord(TotalSize);

	for(i = 0; i < Model.Data().SequenceContainer.GetTotalSize(); i++)
	{
		if(Model.Data().SequenceContainer.ValidIndex(i))
		{
			if(!SaveSequence(*(Model.Data().SequenceContainer[i]), DataStream)) return FALSE;
		}
	}

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves a model sequence
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveSequence(MODEL_SEQUENCE& Sequence, DATA_OUT_STREAM& DataStream)
{
	DataStream.WriteString(Sequence.Data().Name, MODEL_NAME_SEQUENCE_SIZE);

	DataStream.WriteDWord(static_cast<DWORD>(Sequence.Data().Interval.x));
	DataStream.WriteDWord(static_cast<DWORD>(Sequence.Data().Interval.y));
	DataStream.WriteFloat(Sequence.Data().MoveSpeed);
	DataStream.WriteDWord(Sequence.Data().NonLooping ? 1 : 0);
	DataStream.WriteFloat(Sequence.Data().Rarity);

	DataStream.WriteDWord(0); //What is this?

	DataStream.WriteFloat(Sequence.Data().Extent.Radius);
	DataStream.WriteFloat(Sequence.Data().Extent.Min.x);
	DataStream.WriteFloat(Sequence.Data().Extent.Min.y);
	DataStream.WriteFloat(Sequence.Data().Extent.Min.z);
	DataStream.WriteFloat(Sequence.Data().Extent.Max.x);
	DataStream.WriteFloat(Sequence.Data().Extent.Max.y);
	DataStream.WriteFloat(Sequence.Data().Extent.Max.z);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves the global model sequences
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveGlobalSequences(MODEL& Model, DATA_OUT_STREAM& DataStream)
{
	INT i;
	INT TotalSize = 0;

	if(Model.Data().GlobalSequenceContainer.GetSize() <= 0) return TRUE;

	for(i = 0; i < Model.Data().GlobalSequenceContainer.GetTotalSize(); i++)
	{
		if(Model.Data().GlobalSequenceContainer.ValidIndex(i))
		{
			TotalSize += Model.Data().GlobalSequenceContainer[i]->GetSize();
		}
	}

	DataStream.WriteDWord(ReverseDWord('GLBS'));
	DataStream.WriteDWord(TotalSize);

	for(i = 0; i < Model.Data().GlobalSequenceContainer.GetTotalSize(); i++)
	{
		if(Model.Data().GlobalSequenceContainer.ValidIndex(i))
		{
			DataStream.WriteDWord(Model.Data().GlobalSequenceContainer[i]->Data().Duration);
		}
	}

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves the model textures
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveTextures(MODEL& Model, DATA_OUT_STREAM& DataStream)
{
	INT i;
	INT TotalSize = 0;

	if(Model.Data().TextureContainer.GetSize() <= 0) return TRUE;

	for(i = 0; i < Model.Data().TextureContainer.GetTotalSize(); i++)
	{
		if(Model.Data().TextureContainer.ValidIndex(i))
		{
			TotalSize += Model.Data().TextureContainer[i]->GetSize();
		}
	}

	DataStream.WriteDWord(ReverseDWord('TEXS'));
	DataStream.WriteDWord(TotalSize);

	for(i = 0; i < Model.Data().TextureContainer.GetTotalSize(); i++)
	{
		if(Model.Data().TextureContainer.ValidIndex(i))
		{
			if(!SaveTexture(*(Model.Data().TextureContainer[i]), DataStream)) return FALSE;
		}
	}

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves a model texture
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveTexture(MODEL_TEXTURE& Texture, DATA_OUT_STREAM& DataStream)
{
	DWORD Flags;

	DataStream.WriteDWord((Texture.Data().ReplaceableId == INVALID_INDEX) ? 0 : Texture.Data().ReplaceableId);
	DataStream.WriteString(Texture.Data().FileName, MODEL_NAME_TEXTURE_SIZE);

	DataStream.WriteDWord(0); //What is this? (always 0?)

	Flags = 0;
	if(Texture.Data().WrapWidth) Flags |= 1;
	if(Texture.Data().WrapHeight) Flags |= 2;

	DataStream.WriteDWord(Flags);

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves the model materials
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveMaterials(MODEL& Model, DATA_OUT_STREAM& DataStream)
{
	INT i;
	INT TotalSize = 0;

	if(Model.Data().MaterialContainer.GetSize() <= 0) return TRUE;

	for(i = 0; i < Model.Data().MaterialContainer.GetTotalSize(); i++)
	{
		if(Model.Data().MaterialContainer.ValidIndex(i))
		{
			TotalSize += Model.Data().MaterialContainer[i]->GetSize();
		}
	}

	DataStream.WriteDWord(ReverseDWord('MTLS'));
	DataStream.WriteDWord(TotalSize);

	for(i = 0; i < Model.Data().MaterialContainer.GetTotalSize(); i++)
	{
		if(Model.Data().MaterialContainer.ValidIndex(i))
		{
			if(!SaveMaterial(*(Model.Data().MaterialContainer[i]), DataStream)) return FALSE;
		}
	}

	return TRUE;
}


//+-----------------------------------------------------------------------------
//| Saves a model material
//+-----------------------------------------------------------------------------
BOOL MODEL_LOADER_MDX::SaveMaterial(MODEL_MATERIAL& Material, DATA_OUT_STREAM& DataStream)
{
	INT i;
	DWORD Flags;
	DWORD Temp;
	MODEL_MATERIAL_LAYER* Layer;

	DataStream.WriteDWord(Material.GetSize());

	Flags = 0;
	if(Material.Data().ConstantColor) Flags |= 1;
	if(Material.Data().SortPrimitivesFarZ) Flags |= 16;
	if(Material.Data().FullResolution) Flags |= 32;

	DataStream.WriteDWord(Material.Data().PriorityPlane);
	DataStream.WriteDWord(Flags);

	DataStream.WriteDWord(ReverseDWord('LAYS'));

	DataStream.WriteDWord(Material.Data().LayerContainer.GetSize());
	for(i = 0; i < Material.Data().LayerContainer.GetTotalSize(); i++)
	{
		if(Material.Data().LayerContainer.ValidIndex(i))
		{
			Layer = Material.Data().LayerContainer[i];

			DataStream.WriteDWord(Layer->GetSize());

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