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📄 tankthread.java

📁 1) 在实践中理解游戏地图的含义 2) 地图的编辑制作 3) 地图数据的运用 4) 地图的碰撞检测
💻 JAVA
字号:
package tankgame611;
import java.applet.Applet;

public class TankThread extends Thread{
  Applet GameApplet;
  PlayTankSprite playerTank;
  EnemyTankSprite[] enemyTank;
  ShellSprite[] enemyShell;
  ShellSprite myShell;
  Explosion explosion;
  public TankThread(Applet GameApplet,
                    PlayTankSprite playerTank,
                    EnemyTankSprite[] enemyTank,
                    ShellSprite myShell,
                    ShellSprite[] enemyShell,
                    Explosion explosion) {
    this.GameApplet = GameApplet;
    this.playerTank = playerTank;
    this.enemyTank = enemyTank;
    this.myShell = myShell;
    this.enemyShell = enemyShell;
    this.explosion = explosion;
  }

  public void run(){
    while (true) {
      GameApplet.repaint(); //调用主类的paint方法重绘画面
      try {
        Thread.sleep(10);
      }catch (InterruptedException E) {}
      if (playerTank.active == true) {
        playerTank.updateState(playerTank.direction);
      }
      for(int i=0; i<enemyTank.length; i++){
        if (enemyTank[i].active == true) {
          enemyTank[i].updatePos(enemyTank[i].direction);
        }
        enemyShell[i].updateState();
      }
      explosion.updatePos();
      myShell.updateState();
    }
  }
}


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