📄 pacshooter.vcproj
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<?xml version="1.0" encoding="gb2312"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="7.10"
Name="PacShooter"
ProjectGUID="{C71ED332-F5AE-4685-B294-00C843C12BD5}"
Keyword="Win32Proj">
<Platforms>
<Platform
Name="Win32"/>
</Platforms>
<Configurations>
<Configuration
Name="Debug|Win32"
OutputDirectory="../tmp/Debug"
IntermediateDirectory="../tmp/Debug"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
Optimization="0"
PreprocessorDefinitions="WIN32;_DEBUG;_CONSOLE"
MinimalRebuild="TRUE"
BasicRuntimeChecks="3"
RuntimeLibrary="5"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="4"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="../bin/PacShooter_D.exe"
LinkIncremental="2"
AdditionalLibraryDirectories=""
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/PacShooter.pdb"
SubSystem="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
<Configuration
Name="Release|Win32"
OutputDirectory="../tmp/release"
IntermediateDirectory="../tmp/release"
ConfigurationType="1"
CharacterSet="2">
<Tool
Name="VCCLCompilerTool"
PreprocessorDefinitions="WIN32;NDEBUG;_CONSOLE"
RuntimeLibrary="4"
UsePrecompiledHeader="3"
WarningLevel="3"
Detect64BitPortabilityProblems="TRUE"
DebugInformationFormat="3"/>
<Tool
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
OutputFile="../bin/PacShooter.exe"
LinkIncremental="1"
GenerateDebugInformation="TRUE"
SubSystem="2"
OptimizeReferences="2"
EnableCOMDATFolding="2"
TargetMachine="1"/>
<Tool
Name="VCMIDLTool"/>
<Tool
Name="VCPostBuildEventTool"/>
<Tool
Name="VCPreBuildEventTool"/>
<Tool
Name="VCPreLinkEventTool"/>
<Tool
Name="VCResourceCompilerTool"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
Name="VCWebDeploymentTool"/>
<Tool
Name="VCManagedWrapperGeneratorTool"/>
<Tool
Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="源文件"
Filter="cpp;c;cxx;def;odl;idl;hpj;bat;asm;asmx"
UniqueIdentifier="{4FC737F1-C7A5-4376-A066-2A32D752A2FF}">
<File
RelativePath="..\src\AnimManager.cpp">
</File>
<File
RelativePath="..\src\App.cpp">
</File>
<File
RelativePath="..\src\Bonus.cpp">
</File>
<File
RelativePath="..\src\Bullet.cpp">
</File>
<File
RelativePath="..\src\ConfigReader.cpp">
</File>
<File
RelativePath="..\src\Effect.cpp">
</File>
<File
RelativePath="..\src\FadeImage.cpp">
</File>
<File
RelativePath="..\src\InfoTextFX.cpp">
</File>
<File
RelativePath="..\src\main.cpp">
</File>
<File
RelativePath="..\src\MainMenu.cpp">
</File>
<File
RelativePath="..\src\MastEventReceiver.cpp">
</File>
<File
RelativePath="..\src\Monster.cpp">
</File>
<File
RelativePath="..\src\MonsterManager.cpp">
</File>
<File
RelativePath="..\src\Player.cpp">
</File>
<File
RelativePath="..\src\ResourceMgr.cpp">
</File>
<File
RelativePath="..\src\SoundManager.cpp">
</File>
<File
RelativePath="..\src\Sprite.cpp">
</File>
<File
RelativePath="..\src\stdafx.cpp">
</File>
<File
RelativePath="..\src\World.cpp">
</File>
</Filter>
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Name="头文件"
Filter="h;hpp;hxx;hm;inl;inc;xsd"
UniqueIdentifier="{93995380-89BD-4b04-88EB-625FBE52EBFB}">
<File
RelativePath="..\src\AnimManager.h">
</File>
<File
RelativePath="..\src\App.h">
</File>
<File
RelativePath="..\src\Bonus.h">
</File>
<File
RelativePath="..\src\Bullet.h">
</File>
<File
RelativePath="..\src\ConfigReader.h">
</File>
<File
RelativePath="..\src\Effect.h">
</File>
<File
RelativePath="..\src\FadeImage.h">
</File>
<File
RelativePath="..\src\InfoTextFX.h">
</File>
<File
RelativePath="..\src\MainMenu.h">
</File>
<File
RelativePath="..\src\MastEventReceiver.h">
</File>
<File
RelativePath="..\src\Monster.h">
</File>
<File
RelativePath="..\src\MonsterManager.h">
</File>
<File
RelativePath="..\src\Player.h">
</File>
<File
RelativePath=".\resource.h">
</File>
<File
RelativePath="..\src\ResourceMgr.h">
</File>
<File
RelativePath="..\src\Singleton.h">
</File>
<File
RelativePath="..\src\SoundManager.h">
</File>
<File
RelativePath="..\src\Sprite.h">
</File>
<File
RelativePath="..\src\stdafx.h">
</File>
<File
RelativePath="..\src\World.h">
</File>
</Filter>
<Filter
Name="资源文件"
Filter="rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx"
UniqueIdentifier="{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}">
<File
RelativePath=".\app.ICO">
</File>
<File
RelativePath=".\PacShooter.rc">
</File>
</Filter>
<Filter
Name="Credits"
Filter="">
<File
RelativePath="..\src\credits\Credits.cpp">
</File>
<File
RelativePath="..\src\credits\Credits.h">
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>
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