rsd.cpp
来自「提取各种NEMA0183格式数据的类编程。」· C++ 代码 · 共 188 行
CPP
188 行
/*
** Author: Samuel R. Blackburn
** Internet: wfc@pobox.com
**
** Copyright, 1996-2005, Samuel R. Blackburn
**
** "You can get credit for something or get it done, but not both."
** Dr. Richard Garwin
**
** BSD License follows.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer. Redistributions
** in binary form must reproduce the above copyright notice, this list
** of conditions and the following disclaimer in the documentation and/or
** other materials provided with the distribution. Neither the name of
** the WFC nor the names of its contributors may be used to endorse or
** promote products derived from this software without specific prior
** written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**
** $Workfile: rsd.cpp $
** $Revision: 4 $
** $Modtime: 10/10/98 2:43p $
*/
#include "nmea0183.h"
#pragma hdrstop
#if defined( _DEBUG ) && defined( _INC_CRTDBG )
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#define new DEBUG_NEW
#endif // _DEBUG
RSD::RSD()
{
Mnemonic = TEXT( "RSD" );
Empty();
}
RSD::~RSD()
{
Mnemonic.Empty();
Empty();
}
void RSD::Empty( void )
{
Data1.Empty();
Data2.Empty();
CursorRangeFromOwnShip = 0.0;
CursorBearingDegreesClockwiseFromZero = 0.0;
RangeScale = 0.0;
RangeUnits.Empty();
DisplayRotation = RotationUnknown;
}
BOOL RSD::Parse( const SENTENCE& sentence )
{
/*
** RSD - RADAR System Data
** 14
** 1 2 3 4 5 6 7 8 9 10 11 12 13|
** | | | | | | | | | | | | | |
** $--RSD,x.x,x.x,x.x,x.x,x.x,x.x,x.x,x.x,x.x,x.x,x.x,a,a*hh<CR><LF>
**
** 14) Checksum
*/
/*
** First we check the checksum...
*/
const NMEA0183_BOOLEAN checksum_is_bad = sentence.IsChecksumBad();
if ( checksum_is_bad == True )
{
InvalidChecksum();
return( FALSE );
}
Data1.Parse( 1, sentence );
Data2.Parse( 5, sentence );
CursorRangeFromOwnShip = sentence.Double( 9 );
CursorBearingDegreesClockwiseFromZero = sentence.Double( 10 );
RangeScale = sentence.Double( 11 );
RangeUnits = sentence.Field( 12 );
int temp_integer = sentence.Integer( 13 );
switch( temp_integer )
{
case 'C':
DisplayRotation = CourseUpRotation;
break;
case 'H':
DisplayRotation = HeadUpRotation;
break;
case 'N':
DisplayRotation = NorthUpRotation;
break;
default:
DisplayRotation = RotationUnknown;
break;
}
return( TRUE );
}
BOOL RSD::Write( SENTENCE& sentence )
{
/*
** Let the parent do its thing
*/
RESPONSE::Write( sentence );
Data1.Write( sentence );
Data2.Write( sentence );
sentence += CursorRangeFromOwnShip;
sentence += CursorBearingDegreesClockwiseFromZero;
sentence += RangeScale;
sentence += RangeUnits;
switch( DisplayRotation )
{
case CourseUpRotation:
sentence += TEXT( "C" );
break;
case HeadUpRotation:
sentence += TEXT( "H" );
break;
case NorthUpRotation:
sentence += TEXT( "N" );
break;
default:
sentence += TEXT( "" );
break;
}
sentence.Finish();
return( TRUE );
}
const RSD& RSD::operator = ( const RSD& source )
{
Data1 = source.Data1;
Data2 = source.Data2;
CursorRangeFromOwnShip = source.CursorRangeFromOwnShip;
CursorBearingDegreesClockwiseFromZero = source.CursorBearingDegreesClockwiseFromZero;
RangeScale = source.RangeScale;
RangeUnits = source.RangeUnits;
DisplayRotation = source.DisplayRotation;
return( *this );
}
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