vbw.cpp

来自「提取各种NEMA0183格式数据的类编程。」· C++ 代码 · 共 145 行

CPP
145
字号
/*
** Author: Samuel R. Blackburn
** Internet: wfc@pobox.com
**
** Copyright, 1996-2005, Samuel R. Blackburn
**
** "You can get credit for something or get it done, but not both."
** Dr. Richard Garwin
**
** BSD License follows.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** Redistributions of source code must retain the above copyright notice,
** this list of conditions and the following disclaimer. Redistributions
** in binary form must reproduce the above copyright notice, this list
** of conditions and the following disclaimer in the documentation and/or
** other materials provided with the distribution. Neither the name of
** the WFC nor the names of its contributors may be used to endorse or
** promote products derived from this software without specific prior
** written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**
** $Workfile: vbw.cpp $
** $Revision: 4 $
** $Modtime: 10/10/98 2:38p $
*/

#include "nmea0183.h"
#pragma hdrstop

#if defined( _DEBUG ) && defined( _INC_CRTDBG )
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#define new DEBUG_NEW
#endif // _DEBUG

VBW::VBW()
{
   Mnemonic = TEXT( "VBW" );
   Empty();
}

VBW::~VBW()
{
   Mnemonic.Empty();
   Empty();
}

void VBW::Empty( void )
{
   LongitudinalWaterSpeed  = 0.0;
   TransverseWaterSpeed    = 0.0;
   IsWaterSpeedValid       = NMEA_Unknown;
   LongitudinalGroundSpeed = 0.0;
   TransverseGroundSpeed   = 0.0;
   IsGroundSpeedValid      = NMEA_Unknown;
}

BOOL VBW::Parse( const SENTENCE& sentence )
{
   /*
   ** VBW - Dual Ground/Water Speed
   **
   **        1   2   3 4   5   6 7
   **        |   |   | |   |   | |
   ** $--VBW,x.x,x.x,A,x.x,x.x,A*hh<CR><LF>
   **
   ** Field Number: 
   **  1) Longitudinal water speed, "-" means astern
   **  2) Transverse water speed, "-" means port
   **  3) Status, A = Data Valid
   **  4) Longitudinal ground speed, "-" means astern
   **  5) Transverse ground speed, "-" means port
   **  6) Status, A = Data Valid
   **  7) Checksum
   */

   /*
   ** First we check the checksum...
   */

   const NMEA0183_BOOLEAN checksum_is_bad = sentence.IsChecksumBad();

   if ( checksum_is_bad == True )
   {
      InvalidChecksum();
      return( FALSE );
   } 

   LongitudinalWaterSpeed  = sentence.Double( 1 );
   TransverseWaterSpeed    = sentence.Double( 2 );
   IsWaterSpeedValid       = sentence.Boolean( 3 );
   LongitudinalGroundSpeed = sentence.Double( 4 );
   TransverseGroundSpeed   = sentence.Double( 5 );
   IsGroundSpeedValid      = sentence.Boolean( 6 );

   return( TRUE );
}

BOOL VBW::Write( SENTENCE& sentence )
{
   /*
   ** Let the parent do its thing
   */
   
   RESPONSE::Write( sentence );

   sentence += LongitudinalWaterSpeed;
   sentence += TransverseWaterSpeed;
   sentence += IsWaterSpeedValid;
   sentence += LongitudinalGroundSpeed;
   sentence += TransverseGroundSpeed;
   sentence += IsGroundSpeedValid;

   sentence.Finish();

   return( TRUE );
}

const VBW& VBW::operator = ( const VBW& source )
{
   LongitudinalWaterSpeed  = source.LongitudinalWaterSpeed;
   TransverseWaterSpeed    = source.TransverseWaterSpeed;
   IsWaterSpeedValid       = source.IsWaterSpeedValid;
   LongitudinalGroundSpeed = source.LongitudinalGroundSpeed;
   TransverseGroundSpeed   = source.TransverseGroundSpeed;
   IsGroundSpeedValid      = source.IsGroundSpeedValid;

   return( *this );
}

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