📄 gamefrm.cpp
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// GameFrm.cpp : implementation file
//
#include "stdafx.h"
#include "resource.h"
#include "GameFrm.h"
#include "DlgMaze.h"
#include "Dlghelp.h"
#include <afxcmn.h>
#include "Splash.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMainFrame
IMPLEMENT_DYNCREATE(CMainFrame, CFrameWnd)
#define MAZEGROUND 0
#define MAZEWALL 1
#define MAZEBALL 2
#define MAZEEXIT 3
#define MAZENULL -1
CMainFrame::CMainFrame()
{
m_pMapEdit=new CMapEdit;
m_pMapEdit->LoadMap();
m_MazeHigh=m_pMapEdit->m_MazeHigh;
m_MazeWidth=m_pMapEdit->m_MazeWidth;
Create(NULL,"基于图形迷宫算法",WS_CAPTION|WS_SYSMENU);
CClientDC dc(this);
UINT uXPos = GetSystemMetrics(SM_CXSCREEN) / 2 - 40*m_MazeWidth / 2;
UINT uYPos = GetSystemMetrics(SM_CYSCREEN) / 2 - 40*m_MazeHigh/ 2;
SetWindowPos(&wndTopMost,uXPos,uYPos,40*m_MazeWidth+10,40*(m_MazeHigh+1)+15,SWP_NOZORDER);
m_CurrentSel=MAZENULL;
m_MouseDown=false;
IsSearch=false;
}
CMainFrame::~CMainFrame()
{
delete m_pMapEdit;
}
BEGIN_MESSAGE_MAP(CMainFrame, CFrameWnd)
//{{AFX_MSG_MAP(CMainFrame)
ON_WM_CREATE()
ON_COMMAND(IDM_READ, OnRead)
ON_WM_PAINT()
ON_COMMAND(IDM_SAVE, OnSave)
ON_COMMAND(IDD_MAZEBALL, OnMazeball)
ON_COMMAND(IDD_MAZEEXIT, OnMazeexit)
ON_COMMAND(IDD_MAZEGROUND, OnMazeground)
ON_COMMAND(IDD_MAZEWALL, OnMazewall)
ON_WM_MOUSEMOVE()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONUP()
ON_COMMAND(IDR_EXIT, OnExit)
ON_COMMAND(IDM_NEW, OnNew)
ON_WM_RBUTTONDOWN()
ON_WM_KEYDOWN()
ON_COMMAND(ID_MAZEAI, OnMazeai)
ON_WM_TIMER()
ON_COMMAND(ID_MAZESHORT, OnMazeshort)
ON_COMMAND(IDH_ABOUT, OnAbout)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMainFrame message handlers
int CMainFrame::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
SetIcon(AfxGetApp()->LoadIcon(IDI_MAZEBALL),false);
if (CFrameWnd::OnCreate(lpCreateStruct) == -1)
return -1;
if (OnCreateToolBar() == -1)
{
MessageBox("创建工具条失败!");
}
// TODO: Add your specialized creation code here
CMenu menu;
menu.LoadMenu(IDR_MAINMENU);
this->SetMenu(&menu);
// CG: The following line was added by the Splash Screen component. CSplashWnd::ShowSplashScreen(this);
return 0;
}
void CMainFrame::OnRead()
{
// TODO: Add your command handler code here
m_pMapEdit->LoadMap();
}
void CMainFrame::OnPaint()
{
CPaintDC dc(this); // device context for painting
CDC mdc;
CBitmap bitmap;
CRect m_rcClient;
// TODO: Add your message handler code here
// Do not call CFrameWnd::OnPaint() for painting messages
GetClientRect(&m_rcClient);
mdc.CreateCompatibleDC(&dc);
bitmap.CreateCompatibleBitmap(&dc,m_rcClient.Width(),m_rcClient.Height());
mdc.SelectObject(&bitmap);
m_pMapEdit->DrawMap(&mdc);
m_pMapEdit->DrawMouseCursor(m_CurPoint,m_CurrentSel,&mdc);
dc.BitBlt(0,0,m_rcClient.Width(),m_rcClient.Height(),&mdc,0,0,SRCCOPY);
bitmap.DeleteObject();
}
//DEL void CMainFrame::OnExit()
//DEL {
//DEL // TODO: Add your command handler code here
//DEL PostQuitMessage(0);
//DEL
//DEL }
void CMainFrame::OnSave()
{
// TODO: Add your command handler code here
m_pMapEdit->SaveMap();
}
void CMainFrame::OnMazeball()
{
// TODO: Add your command handler code here
m_CurrentSel=MAZEBALL;
}
void CMainFrame::OnMazeexit()
{
// TODO: Add your command handler code here
m_CurrentSel=MAZEEXIT;
}
void CMainFrame::OnMazeground()
{
// TODO: Add your command handler code here
m_CurrentSel=MAZEGROUND;
}
void CMainFrame::OnMazewall()
{
// TODO: Add your command handler code here
m_CurrentSel=MAZEWALL;
}
void CMainFrame::OnMouseMove(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_CurPoint=point;
if(m_MouseDown && m_CurrentSel!=MAZENULL)
m_pMapEdit->ChangMap(m_CurPoint,m_CurrentSel);
Invalidate(false);
CFrameWnd::OnMouseMove(nFlags, point);
}
void CMainFrame::OnLButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_MouseDown=true;
if(m_CurrentSel!=MAZENULL)
m_pMapEdit->ChangMap(point,m_CurrentSel);
if (m_CurrentSel==MAZEBALL || m_CurrentSel==MAZEEXIT)
{
m_CurrentSel=MAZENULL;
}
Invalidate(false);
CFrameWnd::OnLButtonDown(nFlags, point);
}
void CMainFrame::OnLButtonUp(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_MouseDown=false;
CFrameWnd::OnLButtonUp(nFlags, point);
}
void CMainFrame::OnExit()
{
// TODO: Add your command handler code here
PostQuitMessage(0);
}
void CMainFrame::OnNew()
{
// TODO: Add your command handler code here
CDlgMaze dlg;
if (dlg.DoModal() == IDOK)
{
m_MazeHigh=dlg.m_MazeWidth;
m_MazeWidth=dlg.m_MazeHight;
m_pMapEdit->m_MazeHigh=m_MazeHigh;
m_pMapEdit->m_MazeWidth=m_MazeWidth;
UINT uXPos = GetSystemMetrics(SM_CXSCREEN) / 2 - 40*m_MazeWidth / 2;
UINT uYPos = GetSystemMetrics(SM_CYSCREEN) / 2 - 40*m_MazeHigh/ 2;
SetWindowPos(&wndTopMost,uXPos,uYPos,40*m_MazeWidth+10,40*(m_MazeHigh+1)+15,SWP_NOZORDER);
m_pMapEdit->ClearMap();
m_pMapEdit->m_BallNum=0;
m_pMapEdit->m_ExitNum=0;
}
}
int CMainFrame::OnCreateToolBar()
{
CImageList img;
CString str;
if (!m_wndToolBar.CreateEx(this))
{
return -1;
}
//设置按钮的宽度和长度
m_wndToolBar.GetToolBarCtrl().SetButtonWidth(50, 50);
m_wndToolBar.ModifyStyle(0, TBSTYLE_FLAT |CBRS_TOOLTIPS |
TBSTYLE_TRANSPARENT|TBBS_CHECKBOX );
m_wndToolBar.SetButtons(NULL,4);
// 2. 添加图像
//设置"热/hot"状态的的位图
img.Create(28, 28, ILC_COLOR8|ILC_MASK,4,0);
img.SetBkColor(RGB(0, 0, 0));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEGROUND));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEWALL));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEBALL));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEEXIT));
m_wndToolBar.GetToolBarCtrl().SetHotImageList(&img);
img.Detach();
//设置"冷/cold"状态的位图
img.Create(26, 26, ILC_COLOR8|ILC_MASK, 4,0);
img.SetBkColor(::GetSysColor(COLOR_BTNFACE));
//顺序增添按键的图标
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEGROUND));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEWALL));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEBALL));
img.Add(AfxGetApp()->LoadIcon(IDI_MAZEEXIT));
m_wndToolBar.GetToolBarCtrl().SetImageList(&img);
img.Detach();
m_wndToolBar.SetButtonInfo(0, IDD_MAZEGROUND, TBSTYLE_BUTTON, 0);
m_wndToolBar.SetButtonText(0, "地面");
m_wndToolBar.SetButtonInfo(1, IDD_MAZEWALL, TBSTYLE_BUTTON, 1);
m_wndToolBar.SetButtonText(1, "墙壁");
m_wndToolBar.SetButtonInfo(2, IDD_MAZEBALL, TBSTYLE_BUTTON, 2);
m_wndToolBar.SetButtonText(2, "入口");
m_wndToolBar.SetButtonInfo(3, IDD_MAZEEXIT, TBSTYLE_BUTTON, 3);
m_wndToolBar.SetButtonText(3, "出口");
CRect rectToolBar;
//得到按钮的大小
m_wndToolBar.GetItemRect(0, &rectToolBar);
//设置按钮的大小
m_wndToolBar.SetSizes(rectToolBar.Size(), CSize(26,26));
m_wndToolBar.EnableDocking(CBRS_ALIGN_ANY);
//允许停靠
EnableDocking(CBRS_ALIGN_TOP);
//漂浮停靠
CPoint pt(GetSystemMetrics(SM_CXSCREEN)/2+100,GetSystemMetrics(SM_CYSCREEN)/3+100);
FloatControlBar(&m_wndToolBar,pt);
return TRUE;
return 0;
}
void CMainFrame::OnRButtonDown(UINT nFlags, CPoint point)
{
// TODO: Add your message handler code here and/or call default
m_CurrentSel=MAZENULL;
CFrameWnd::OnRButtonDown(nFlags, point);
}
void CMainFrame::OnKeyDown(UINT nChar, UINT nRepCnt, UINT nFlags)
{
// TODO: Add your message handler code here and/or call default
if(m_pMapEdit->GoMaze(nChar))
Invalidate(false);
CFrameWnd::OnKeyDown(nChar, nRepCnt, nFlags);
}
void CMainFrame::OnMazeai()
{
// TODO: Add your command handler code here
CDlgSearchSpeed dlg;
if (dlg.DoModal()==IDOK)
{
int speed=1500-dlg.m_SpeedValue;
if (m_pMapEdit->CheckMaze())
{
m_pMapEdit->InitPointer();
SetTimer(1,speed,NULL);
}
}
}
void CMainFrame::OnTimer(UINT nIDEvent)
{
// TODO: Add your message handler code here and/or call default
if (!m_pMapEdit->SearchMaze())
{
Invalidate(false);
}
else
{
BOOL IsEnableOut;
IsEnableOut=m_pMapEdit->IsEnableOut;
KillTimer(1);
if (!IsEnableOut)
MessageBox("没有出路!");
else
{
MessageBox("找到出口了!");
IsSearch=true;
if (MessageBox("探索迷宫完成,是否显示最短路径?","探索完成",MB_YESNO)==IDYES)
{
CClientDC dc(this);
m_pMapEdit->ShowShort(&dc);
MessageBox("确定清除路径!");
}
}
}
CFrameWnd::OnTimer(nIDEvent);
}
void CMainFrame::OnMazeshort()
{
// TODO: Add your command handler code here
BOOL IsEnableOut=m_pMapEdit->IsEnableOut;
if (!IsSearch)
MessageBox("请先探索迷宫!");
else
{
if (IsEnableOut)
{
CClientDC dc(this);
m_pMapEdit->ShowShort(&dc);
MessageBox("确定清除路径!");
}
else
MessageBox("没有出路!");
}
}
void CMainFrame::OnAbout()
{
// TODO: Add your command handler code here
CDlghelp dlg;
dlg.DoModal();
}
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