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📄 fchess.mak

📁 一个用c ++写的 2人五子棋源码小程序
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# Microsoft Developer Studio Generated NMAKE File, Based on fchess.dsp
!IF "$(CFG)" == ""
CFG=fchess - Win32 Debug
!MESSAGE No configuration specified. Defaulting to fchess - Win32 Debug.
!ENDIF 

!IF "$(CFG)" != "fchess - Win32 Debug" && "$(CFG)" != "fchess - Win32 Release"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "fchess.mak" CFG="fchess - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "fchess - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE "fchess - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 

CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "fchess - Win32 Debug"

OUTDIR=.\WinDebug
INTDIR=.\WinDebug
# Begin Custom Macros
OutDir=.\.\WinDebug
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\fchess.exe"

!ELSE 

ALL : "$(OUTDIR)\fchess.exe"

!ENDIF 

CLEAN :
	-@erase "$(INTDIR)\estdlg.obj"
	-@erase "$(INTDIR)\fchesdoc.obj"
	-@erase "$(INTDIR)\fchess.obj"
	-@erase "$(INTDIR)\fchess.pch"
	-@erase "$(INTDIR)\fchess.res"
	-@erase "$(INTDIR)\fchesvw.obj"
	-@erase "$(INTDIR)\mainfrm.obj"
	-@erase "$(INTDIR)\messageb.obj"
	-@erase "$(INTDIR)\stdafx.obj"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(INTDIR)\vc50.pdb"
	-@erase "$(OUTDIR)\fchess.exe"
	-@erase "$(OUTDIR)\fchess.ilk"
	-@erase "$(OUTDIR)\fchess.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D "_WINDOWS"\
 /D "_MBCS" /Fp"$(INTDIR)\fchess.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\"\
 /Fd"$(INTDIR)\\" /FD /c 
CPP_OBJS=.\WinDebug/
CPP_SBRS=.
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\fchess.res" /d "_DEBUG" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\fchess.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=wsock32.lib tcpsock.lib /nologo /subsystem:windows\
 /incremental:yes /pdb:"$(OUTDIR)\fchess.pdb" /debug /machine:I386\
 /out:"$(OUTDIR)\fchess.exe" 
LINK32_OBJS= \
	"$(INTDIR)\estdlg.obj" \
	"$(INTDIR)\fchesdoc.obj" \
	"$(INTDIR)\fchess.obj" \
	"$(INTDIR)\fchess.res" \
	"$(INTDIR)\fchesvw.obj" \
	"$(INTDIR)\mainfrm.obj" \
	"$(INTDIR)\messageb.obj" \
	"$(INTDIR)\stdafx.obj"

"$(OUTDIR)\fchess.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ELSEIF  "$(CFG)" == "fchess - Win32 Release"

OUTDIR=.\WinRel
INTDIR=.\WinRel
# Begin Custom Macros
OutDir=.\.\WinRel
# End Custom Macros

!IF "$(RECURSE)" == "0" 

ALL : "$(OUTDIR)\fchess.exe"

!ELSE 

ALL : "$(OUTDIR)\fchess.exe"

!ENDIF 

CLEAN :
	-@erase "$(INTDIR)\estdlg.obj"
	-@erase "$(INTDIR)\fchesdoc.obj"
	-@erase "$(INTDIR)\fchess.obj"
	-@erase "$(INTDIR)\fchess.pch"
	-@erase "$(INTDIR)\fchess.res"
	-@erase "$(INTDIR)\fchesvw.obj"
	-@erase "$(INTDIR)\mainfrm.obj"
	-@erase "$(INTDIR)\messageb.obj"
	-@erase "$(INTDIR)\stdafx.obj"
	-@erase "$(INTDIR)\vc50.idb"
	-@erase "$(OUTDIR)\fchess.exe"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

CPP_PROJ=/nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
 "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\fchess.pch" /Yu"stdafx.h" /Fo"$(INTDIR)\\"\
 /Fd"$(INTDIR)\\" /FD /c 
CPP_OBJS=.\WinRel/
CPP_SBRS=.
RSC_PROJ=/l 0x409 /fo"$(INTDIR)\fchess.res" /d "NDEBUG" /d "_AFXDLL" 
BSC32=bscmake.exe
BSC32_FLAGS=/nologo /o"$(OUTDIR)\fchess.bsc" 
BSC32_SBRS= \
	
LINK32=link.exe
LINK32_FLAGS=wsock32.lib tcpsock.lib /nologo /subsystem:windows /incremental:no\
 /pdb:"$(OUTDIR)\fchess.pdb" /machine:I386 /out:"$(OUTDIR)\fchess.exe" 
LINK32_OBJS= \
	"$(INTDIR)\estdlg.obj" \
	"$(INTDIR)\fchesdoc.obj" \
	"$(INTDIR)\fchess.obj" \
	"$(INTDIR)\fchess.res" \
	"$(INTDIR)\fchesvw.obj" \
	"$(INTDIR)\mainfrm.obj" \
	"$(INTDIR)\messageb.obj" \
	"$(INTDIR)\stdafx.obj"

"$(OUTDIR)\fchess.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(CPP_OBJS)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(CPP_OBJS)}.obj::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.c{$(CPP_SBRS)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cpp{$(CPP_SBRS)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

.cxx{$(CPP_SBRS)}.sbr::
   $(CPP) @<<
   $(CPP_PROJ) $< 
<<

MTL_PROJ=/mktyplib203 

!IF "$(CFG)" == "fchess - Win32 Debug" || "$(CFG)" == "fchess - Win32 Release"
SOURCE=.\estdlg.cpp
DEP_CPP_ESTDL=\
	".\estdlg.h"\
	".\stdafx.h"\
	{$(INCLUDE)}"ts.h"\
	

"$(INTDIR)\estdlg.obj" : $(SOURCE) $(DEP_CPP_ESTDL) "$(INTDIR)"\
 "$(INTDIR)\fchess.pch"


SOURCE=.\fchesdoc.cpp
DEP_CPP_FCHES=\
	".\fchesdoc.h"\
	".\fchess.h"\
	".\stdafx.h"\
	

"$(INTDIR)\fchesdoc.obj" : $(SOURCE) $(DEP_CPP_FCHES) "$(INTDIR)"\
 "$(INTDIR)\fchess.pch"


SOURCE=.\fchess.cpp
DEP_CPP_FCHESS=\
	".\fchesdoc.h"\
	".\fchess.h"\
	".\fchesvw.h"\
	".\mainfrm.h"\
	".\messageb.h"\
	".\stdafx.h"\
	{$(INCLUDE)}"ts.h"\
	

"$(INTDIR)\fchess.obj" : $(SOURCE) $(DEP_CPP_FCHESS) "$(INTDIR)"\
 "$(INTDIR)\fchess.pch"


SOURCE=.\fchess.rc
DEP_RSC_FCHESS_=\
	".\res\cur00001.cur"\
	".\res\cursor1.cur"\
	".\res\fchess.ico"\
	".\res\fchess.rc2"\
	".\res\ico00001.ico"\
	".\res\icon1.ico"\
	".\res\toolbar.bmp"\
	

"$(INTDIR)\fchess.res" : $(SOURCE) $(DEP_RSC_FCHESS_) "$(INTDIR)"
	$(RSC) $(RSC_PROJ) $(SOURCE)


SOURCE=.\fchesvw.cpp
DEP_CPP_FCHESV=\
	".\estdlg.h"\
	".\fchesdoc.h"\
	".\fchess.h"\
	".\fchesvw.h"\
	".\messageb.h"\
	".\stdafx.h"\
	{$(INCLUDE)}"ts.h"\
	

"$(INTDIR)\fchesvw.obj" : $(SOURCE) $(DEP_CPP_FCHESV) "$(INTDIR)"\
 "$(INTDIR)\fchess.pch"


SOURCE=.\mainfrm.cpp
DEP_CPP_MAINF=\
	".\fchess.h"\
	".\mainfrm.h"\
	".\messageb.h"\
	".\stdafx.h"\
	

"$(INTDIR)\mainfrm.obj" : $(SOURCE) $(DEP_CPP_MAINF) "$(INTDIR)"\
 "$(INTDIR)\fchess.pch"


SOURCE=.\messageb.cpp
DEP_CPP_MESSA=\
	".\fchess.h"\
	".\messageb.h"\
	".\stdafx.h"\
	

"$(INTDIR)\messageb.obj" : $(SOURCE) $(DEP_CPP_MESSA) "$(INTDIR)"\
 "$(INTDIR)\fchess.pch"


SOURCE=.\stdafx.cpp
DEP_CPP_STDAF=\
	".\stdafx.h"\
	

!IF  "$(CFG)" == "fchess - Win32 Debug"

CPP_SWITCHES=/nologo /MTd /W3 /Gm /GX /Zi /Od /D "_DEBUG" /D "WIN32" /D\
 "_WINDOWS" /D "_MBCS" /Fp"$(INTDIR)\fchess.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\"\
 /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\stdafx.obj"	"$(INTDIR)\fchess.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
 "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ELSEIF  "$(CFG)" == "fchess - Win32 Release"

CPP_SWITCHES=/nologo /MD /W3 /GX /O2 /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D\
 "_MBCS" /D "_AFXDLL" /Fp"$(INTDIR)\fchess.pch" /Yc"stdafx.h" /Fo"$(INTDIR)\\"\
 /Fd"$(INTDIR)\\" /FD /c 

"$(INTDIR)\stdafx.obj"	"$(INTDIR)\fchess.pch" : $(SOURCE) $(DEP_CPP_STDAF)\
 "$(INTDIR)"
	$(CPP) @<<
  $(CPP_SWITCHES) $(SOURCE)
<<


!ENDIF 


!ENDIF 

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