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📄 神将融天.lua

📁 架设关键部分开始了。点击开始——程序
💻 LUA
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if NPCcon==0 then
   CmdNPC:Face(72);
   CmdNPC:Say("你好,你想有赤练石升级装备吗?");
   CmdNPC:Link("是的",1);
   CmdNPC:Link("不要",255);
   CmdNPC:Finish();
end;


if NPCcon==1 then
   CmdNPC:Face(72);
   CmdNPC:Say("请选者你要升级的装备!")
   CmdNPC:Link("头部",11);
   CmdNPC:Link("项链",12);
   CmdNPC:Link("戒指",13);
   CmdNPC:Link("武器",14);
   CmdNPC:Link("衣服",15);
   CmdNPC:Link("副手",16);
   CmdNPC:Link("鞋子",17);
   CmdNPC:Link("我不需要了",255);
   CmdNPC:Finish();
end;


if NPCcon==11 then
  if API:GetEquipItem(client,0) then
     level=API:GetEquipItemAttribute(client,0,3);
     if(level==0) then        
        if API:DelSelItem(client,73000,2,1) then
           API:SetEquipItemAttribute(client,0,3,1);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==1) then        
        if API:DelSelItem(client,73000,2,2) then
           API:SetEquipItemAttribute(client,0,3,2);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==2) then        
        if API:DelSelItem(client,73000,2,3) then
           API:SetEquipItemAttribute(client,0,3,3);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==3) then        
        if API:DelSelItem(client,73000,2,4) then
           API:SetEquipItemAttribute(client,0,3,4);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==4) then        
        if API:DelSelItem(client,73000,2,5) then
           API:SetEquipItemAttribute(client,0,3,5);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==5) then        
        if API:DelSelItem(client,73000,2,6) then
           API:SetEquipItemAttribute(client,0,3,6);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==6) then        
        if API:DelSelItem(client,73000,2,7) then
           API:SetEquipItemAttribute(client,0,3,7);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
      elseif(level==7) then        
        if API:DelSelItem(client,73000,2,8) then
           API:SetEquipItemAttribute(client,0,3,8);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==8) then        
        if API:DelSelItem(client,73000,2,9) then
           API:SetEquipItemAttribute(client,0,3,9);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     else
           CmdNPC:Face(72);
           CmdNPC:Say("你的装备已经达到最等级!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
     end;


  else
    CmdNPC:Face(72);
    CmdNPC:Say("不好意识你的哪个部位没有装备!")
    CmdNPC:Link("哦,我看看",255);
    CmdNPC:Finish();
  end;

end;








if NPCcon==12 then
  if API:GetEquipItem(client,1) then
     level=API:GetEquipItemAttribute(client,1,3);
     if(level==0) then        
        if API:DelSelItem(client,73000,2,1) then
           API:SetEquipItemAttribute(client,1,3,1);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==1) then        
        if API:DelSelItem(client,73000,2,2) then
           API:SetEquipItemAttribute(client,1,3,2);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==2) then        
        if API:DelSelItem(client,73000,2,3) then
           API:SetEquipItemAttribute(client,1,3,3);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end; 
     elseif(level==3) then        
        if API:DelSelItem(client,73000,2,4) then
           API:SetEquipItemAttribute(client,1,3,4);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==4) then        
        if API:DelSelItem(client,73000,2,5) then
           API:SetEquipItemAttribute(client,1,3,5);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==5) then        
        if API:DelSelItem(client,73000,2,6) then
           API:SetEquipItemAttribute(client,1,3,6);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==6) then        
        if API:DelSelItem(client,73000,2,7) then
           API:SetEquipItemAttribute(client,1,3,7);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
      elseif(level==7) then        
        if API:DelSelItem(client,73000,2,8) then
           API:SetEquipItemAttribute(client,1,3,8);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     elseif(level==8) then        
        if API:DelSelItem(client,73000,2,9) then
           API:SetEquipItemAttribute(client,1,3,9);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;
     else
           CmdNPC:Face(72);
           CmdNPC:Say("你的装备已经达到最等级!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
     end;


  else
    CmdNPC:Face(72);
    CmdNPC:Say("不好意识你的哪个部位没有装备!")
    CmdNPC:Link("哦,我看看",255);
    CmdNPC:Finish();
  end;

end;






if NPCcon==13 then
  if API:GetEquipItem(client,5) then
     level=API:GetEquipItemAttribute(client,5,3);
     if(level==0) then        
        if API:DelSelItem(client,73000,2,1) then
           API:SetEquipItemAttribute(client,5,3,1);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      
        else
           CmdNPC:Face(72);
           CmdNPC:Say("不好意识你没符合要求的赤练石!")
           CmdNPC:Link("哦,我看看",255);
           CmdNPC:Finish();    
        end;  
     elseif(level==1) then        
        if API:DelSelItem(client,73000,2,2) then
           API:SetEquipItemAttribute(client,5,3,2);
           API:CharSpawn(client);
           API:SendMess(client,"成功了恭喜你");      

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