inputhandler.java

来自「NeHe用java与OpenGL结合教程源码」· Java 代码 · 共 44 行

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package demos.nehe.lesson40;import demos.common.GLDisplay;import java.awt.event.KeyEvent;import java.awt.event.KeyListener;import javax.swing.KeyStroke;/** * Modified version of Pepijn Van Eeckhoudt's "InputHandler" - Scott Rains<br/> * This version implements the "old school" boolean array to pass around key presses in a similar manor to * Erkin Tunca's original c++ code (see "LRESULT CALLBACK WindowProc (HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)" in NeHeGL.cpp) * * @author Scott Rains */class InputHandler implements KeyListener {    final boolean[] g_keys;    public InputHandler(GLDisplay glDisplay, boolean[] keys) {        this.g_keys = keys;        glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_RIGHT, 0), "Add Velocity In +X Direction");        glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_LEFT, 0), "Add Velocity In -X Direction");        glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "Add Velocity In +Z Direction");        glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "Add Velocity In -Z Direction");        glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_HOME, 0), "Add Velocity In +Y Direction");        glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_END, 0), "Add Velocity In -Y Direction");    }    public void keyReleased(KeyEvent e) {        if (e.getKeyCode() < 256) {            g_keys[e.getKeyCode()] = false;        }    }    public void keyTyped(KeyEvent e) {    }    public void keyPressed(KeyEvent e) {        if (e.getKeyCode() < 256) {            g_keys[e.getKeyCode()] = true;        }    }}

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