inputhandler.java
来自「NeHe用java与OpenGL结合教程源码」· Java 代码 · 共 55 行
JAVA
55 行
package demos.nehe.lesson37;
import demos.common.GLDisplay;
import javax.swing.*;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
class InputHandler extends KeyAdapter {
private Renderer renderer;
public InputHandler(Renderer renderer, GLDisplay glDisplay) {
this.renderer = renderer;
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_SPACE, 0), "Toggle rotation");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_1, 0), "Toggle outline drawing");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_2, 0), "Toggle outline smoothing");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_UP, 0), "Increase outline width");
glDisplay.registerKeyStrokeForHelp(KeyStroke.getKeyStroke(KeyEvent.VK_DOWN, 0), "Decrease outline width");
}
public void keyPressed(KeyEvent e) {
processKeyEvent(e, true);
}
public void keyReleased(KeyEvent e) {
switch (e.getKeyCode()) {
case KeyEvent.VK_SPACE: // Is the Space Bar Being Pressed? ( NEW )
renderer.toggleModelRotation(); // Toggle Model Rotation On/Off ( NEW )
break;
case KeyEvent.VK_1: // Is The Number 1 Being Pressed? ( NEW )
renderer.toggelOutlineDraw(); // Toggle Outline Drawing On/Off ( NEW )
break;
case KeyEvent.VK_2: // Is The Number 2 Being Pressed? ( NEW )
renderer.toggleOutlineSmooth(); // Toggle Anti-Aliasing On/Off ( NEW )
break;
default:
processKeyEvent(e, false);
}
}
private void processKeyEvent(KeyEvent e, boolean pressed) {
switch (e.getKeyCode()) {
case KeyEvent.VK_UP: // Is The Up Arrow Being Pressed? ( NEW )
renderer.increaseOutlineWidth(pressed); // Increase Line Width ( NEW )
break;
case KeyEvent.VK_DOWN: // Is The Down Arrow Being Pressed? ( NEW )
renderer.decreaseOutlineWidth(pressed); // Decrease Line Width ( NEW )
break;
}
}
}
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