📄 ms3dtriangle.java
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package demos.nehe.lesson31;
import java.io.DataInput;
import java.io.IOException;
/**
* a Milshape 3D Triangle
*
* @author Nikolaj Ougaard
*/
class MS3DTriangle {
public int flags; // SELECTED | SELECTED2 | HIDDEN
public int[] vertexIndices = new int[3];
public float[][] vertexNormals = new float[3][3];
public float[] s = new float[3];
public float[] t = new float[3];
public int smoothingGroup; // 1 - 32
public int groupIndex;
public static MS3DTriangle decodeMS3DTriangle(DataInput input) throws IOException {
MS3DTriangle t = new MS3DTriangle();
t.flags = input.readUnsignedShort();
t.vertexIndices[0] = input.readUnsignedShort();
t.vertexIndices[1] = input.readUnsignedShort();
t.vertexIndices[2] = input.readUnsignedShort();
t.vertexNormals[0][0] = input.readFloat();
t.vertexNormals[1][0] = input.readFloat();
t.vertexNormals[2][0] = input.readFloat();
t.vertexNormals[0][1] = input.readFloat();
t.vertexNormals[1][1] = input.readFloat();
t.vertexNormals[2][1] = input.readFloat();
t.vertexNormals[0][2] = input.readFloat();
t.vertexNormals[1][2] = input.readFloat();
t.vertexNormals[2][2] = input.readFloat();
t.s[0] = input.readFloat();
t.s[1] = input.readFloat();
t.s[2] = input.readFloat();
t.t[0] = 1.0f - input.readFloat();
t.t[1] = 1.0f - input.readFloat();
t.t[2] = 1.0f - input.readFloat();
t.smoothingGroup = input.readUnsignedByte();
t.groupIndex = input.readUnsignedByte();
return t;
}
}
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